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Bookworm

Art Spiegelman: MetaMaus

Bookworm

KCRW

Arts

4.5606 Ratings

🗓️ 18 August 2011

⏱️ 29 minutes

🧾️ Download transcript

Summary

After twenty-five years, Art Spiegelman gathers his thoughts about his prize-winning, ground-breaking graphic novel, MetaMaus

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Transcript

Click on a timestamp to play from that location

0:00.0

Hi, I'm Michael Silverblatt. On the occasion of the 25th anniversary of Art Spiegelman's Pulitzer Prize-winning graphic novel Mous,

0:08.3

and to mark the release of his new book, Meta Mouse, I hope you'll enjoy this re-airing of Bookworm's first interview with Spiegelman from 1992.

0:17.7

In it, he tells us how he aimed to use comics, not as a pleasurable narcotic, but as caffeine, to wake you up.

0:28.9

You are a human animal.

0:33.0

You are a very special breed.

0:36.6

Or you are the only animal.

0:40.3

Who can think, who can reason, who can read?

0:43.3

Hi, this is Michael Silverblad, and welcome to Bookworm.

0:46.5

My guest this afternoon is Art Spiegelman, the author of the Mouse Books,

0:52.3

Mouse of Survivor's Tale, and Mouse Part 2, and Here My Troubles

0:56.9

began. This book was just published by Pantheon. He's the editor as well of Raw Magazine,

1:05.0

and probably one of the people who've altered the face of comics permanently.

1:14.2

I wanted to start by talking about the way in which comic books usually

1:18.8

defy gravity, offer superheroes, take off into space,

1:25.7

whereas these books seem to be about powerlessness, and thereby, you know, are the antithesis of what most people look for in comic books.

1:37.8

I suppose it's become a medium of escapist entertainment, and that's kind of moving in an opposite direction,

1:45.4

like as opposed to trying to make comics into a narcotic.

1:49.0

I'm trying to make comics that can kind of wake you up,

1:52.3

like caffeine comics that get you back in touch with what's happening around you.

1:57.4

On the other hand, comics also have had a tradition that includes very much like being

2:03.3

used as barometers of moral behavior, that was a satirical tradition in comics that is involved

2:10.4

not in fantasy, superhero, Manichian escape adventure, like today reading in the newspaper

...

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