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AI Pod by Wes Roth and Dylan Curious | Artificial Intelligence News and Interviews With Experts

AI will crush Hollywood

AI Pod by Wes Roth and Dylan Curious | Artificial Intelligence News and Interviews With Experts

Wes Roth and Dylan Curious

Technology

5.02 Ratings

🗓️ 17 September 2025

⏱️ 62 minutes

🧾️ Download transcript

Summary

In this episode of Dylan and Wes Interview, we dive deep into the dawn of playable movies with Edward Saatchi, CEO of Fable and creator of Showrunner. Explore how AI-native simulations turn every film into a remixable story-world, why “the model is the artwork,” and what happens when Star Wars-size models outshine general video AIs. Edward shares lessons from South Park experiments, vision for horror you can play, and the business upside of giving fans billions of scenes to mod—while IP owners keep the upside. Plus: VR’s stalled promise, the Culture Series as design inspiration, and the role of taste when 200 creators train a single model.

Transcript

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0:00.0

The next studios will be Grock, Claude, Open AI.

0:04.8

I think the purpose of art is to disturb and to wake you up

0:09.3

and to reflect the strangeness of the world around you.

0:12.7

We believe that simulation is the key on many levels to realism.

0:19.6

On a Friday, a movie comes out in the cinema.

0:22.2

Day and date, a model is released alongside it.

0:25.5

And by Sunday, there are millions of new scenes in this story world.

0:31.3

There are thousands of new episodes.

0:33.6

There are tens of new movies.

0:35.3

All owned by the original IP holder,

0:37.1

all monetizable by the original IP holder.

0:40.3

I'm Edward, CEO of Fable, which builds Showrunner, and we are at the intersection of AI and film, AI and television, and really trying to explore what it means to make playable movies and playable TV shows.

1:00.1

You've been playing this game a little bit longer than most people in the space.

1:03.7

You've been thinking about AI and Fables.

1:05.9

I was making headlines two, three years ago even.

1:08.5

So what have you built over this time?

1:11.6

So yeah, we sort of started with the South Park research,

1:17.6

sort of showing that you build the town of South Park

1:21.1

and let what's happening to the denizens of this town

1:26.6

generate episodes of what's going on

1:31.8

in their lives. And that's really been our thought from the start, which is, you know, this path

1:39.1

of clip by clip, kind of, you know, you generate a ton of clips, you edit them together,

...

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