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Dragon Talk - An Official Dungeons & Dragons Podcast

Against the Slave Lords (Part 2)

Dragon Talk - An Official Dungeons & Dragons Podcast

Dungeons & Dragons

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4.4861 Ratings

🗓️ 17 July 2013

⏱️ 37 minutes

🧾️ Download transcript

Summary

Mike and Rodney look back at the second session of the D&D Next livestream game of A1 Slave Pits of the Undercity. We discuss the highlights of the session, including the final explosive fight, and take a look at the kinds of things a DM can do to enhance the experience for everyone at the table.

Transcript

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0:00.0

Greetings internet. Once again it's time for a dandy podcast. I'm your

0:06.9

host Mike Merles and with me this afternoon is Rodney Thompson.

0:10.3

Hey everybody. So we're recording this podcast as a follow-up to the play test of D&D

0:17.1

next that we live streamed on Friday, July, 12th. 12th, yes.

0:23.0

Let's say 13th, that's a Saturday.

0:25.0

Yes.

0:26.0

The summer's going by pretty quickly and the entire process work in this game's going by pretty quickly.

0:30.0

So in any case, we wanted to, much like the last episode talk a little bit about the game the session

0:37.3

What we see and some of the changes I might expect or things that we liked about how things went or things we didn't like.

0:44.1

So Roddy why don't we start with you.

0:45.4

What were some of the things you observed?

0:47.0

I think this time around obviously we were a little bit more focused on sort of the story of what was happening.

0:52.4

We did some role-playing with the cult of many faces.

0:55.0

I think most of sort of my big takeaways from a debriefing standpoint

1:02.0

probably focus on the exploration rules that we used

1:05.7

and also a little bit on the way the combat shook out because that was one of those

1:10.8

situations where we were facing superior numbers.

1:14.5

So there's some example of how like our bound an accuracy system came into play.

1:20.6

But then also obviously the big exploding flamethrower or whatever it was was obviously another sort of what I would consider subtle benefit of the way that our core rules work. So this is where I turn it

1:36.2

back around on you. Obviously nothing that that James did could have been

1:40.9

scripted in game mechanics ahead of time, right?

1:43.9

I mean, it was all just, you know, him jumping up on the card and punching guys and then arrows

...

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