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Dragon Talk - An Official Dungeons & Dragons Podcast

Against the Slave Lords (Part 3)

Dragon Talk - An Official Dungeons & Dragons Podcast

Dungeons & Dragons

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4.4861 Ratings

🗓️ 23 July 2013

⏱️ 35 minutes

🧾️ Download transcript

Summary

Mike and Rodney look back at the third and final session of A1 Slave Pits of the Undercity. Mike used miniatures and D&D Dungeon tiles to build a set-piece encounter for this last session and Mike and Rodney talk about how this affected the play, and how DMs could integrate this and other styles intor their game. They also touch on one hour rests, renewable character resources, and plans for the next live stream.

Transcript

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0:00.0

Welcome back once again to the D&D podcast. I'm your host Mike Merles and joining me is Rodney Thompson.

0:08.0

Hello everybody. We are here to talk about the third session of the streaming play test of D&E next.

0:15.0

So usually the purpose of these episodes is that we talk about what happened in the session and what we learned from it.

0:24.1

So to put Rodney on the spot, as we have for the last two.

0:27.8

So you should be ready by now.

0:28.8

Well there's only two of us so it's hard for you to put anybody else on the spot.

0:31.2

I can put Trevor on the spot, but he's just like he's here to...

0:33.4

He doesn't have a microphone, so it'd be easy for him.

0:35.6

He's here to actually work, so yeah, we just need to talk.

0:38.4

So like what was your big takeaway from the session?

0:41.7

I don't know that I had a single big takeaway from this one. I think that it was a good

0:46.7

example of the kind of things that we need to do to make like the larger set piece encounters work.

0:50.8

I actually it was kind of interesting the lead up to the

0:55.6

session was that we didn't have a chance to take our rest so we were depleted on

1:00.5

some of our resources I mean we had a few healing spells got cast and we had, you know,

1:05.7

some of us had our resources, but others didn't, right?

1:08.6

I thought it was an interesting sort of strategic choice point

1:11.5

had been made for us going into the encounter that really changed the tone of it because if you know if we'd had all our resources

1:17.7

That would have been a big difference we weren't completely depleted though that I think that's sort of the important thing is that we all had a few things

1:24.5

that either can't be depleted or that we still had a few left like Greg had some spells for example.

1:30.5

So I feel like there were some strategic things leading up to it that changed the tone of the encounter,

1:36.0

but then once we actually got into it, basically this one using the map and everything,

...

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