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Dragon Talk - An Official Dungeons & Dragons Podcast

Acquisitions Incorporated - Live Q&A with Mike Mearls (Part 2)

Dragon Talk - An Official Dungeons & Dragons Podcast

Dungeons & Dragons

Hobbies, Leisure, Play, Video Games, Tabletop Games, D&d, Fantasy, Interviews, Celebrities, Dungeons & Dragons, Games

4.4861 Ratings

🗓️ 13 August 2012

⏱️ 29 minutes

🧾️ Download transcript

Summary

Mike Mearls, Senior Manager of D&D R&D at WOTC, sits down with the folks at Penny Arcade and PvP. In this podcast, he helps educate them on character creation and conversion - gearing up for the Live D&D game taking place at this year's PAX (Part 2)!

Transcript

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0:00.0

Okay, so I come in and I say, I draw my sword, that's not a, there's no rule associated with that.

0:05.8

Yeah, right?

0:06.8

Okay.

0:07.8

Because it's kind of between you think like from a game balance perspective, it doesn't really matter if you have your

0:10.8

sword out or your swords in your hand, like it's just you're going to attack with your sword.

0:13.6

When we do like the map on the game, we don't account for that.

0:16.3

So can I, so does that mean that I can draw and sheave my sword an unlimited number of times per round?

0:20.8

That's up to the diem.

0:22.4

So yeah. You're just in the corner? Well, that's... Oh, and you're going to go blind. All right. I'm all right. I know that question is coming up. I get it. No, but that's one what the things right and this is where I mean

0:33.4

RPG is that is so interesting right because you get these things where if you try to make a

0:37.0

rule if you try to make a rule of something someone's gonna figure out a way

0:40.1

the word doesn't make sense and if you don't make a rule then well

0:43.1

but at least and you can say look it's it's up to the d.m.'s common sense right it's kind

0:45.7

of leading a little bit more in the d.m. to say you're kind of

0:47.4

well yeah I mean it's a situation like this so imagine that like like

0:51.0

pull starting a lawnmower or something like that.

0:53.2

Like you pull it.

0:54.2

It's just that would be in this it would be a no, it would not be an action.

0:57.1

But imagine if I had some kind of a device that generated a small amount of magical

1:00.0

charge per minor interaction.

1:02.1

So now I can do that that unlimited number of times on this

1:04.4

magical device each time I stroke it. Each individual stroke doesn't count in the

...

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