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The a16z Show

a16z Podcast: When Is VR's iPhone Moment?

The a16z Show

a16z

Culture, Innovation, Entrepreneurship, Software Eating The World, Disruption, Business, Technology, Science

4.21.2K Ratings

🗓️ 6 February 2018

⏱️ 24 minutes

🧾️ Download transcript

Summary

There was a lot of hype about VR ad then it seemed to go pretty quiet. So where are we right now? Bigscreen founder Darshan Shankar and a16z general partner Chris Dixon take the pulse on VR, AR, and mixed reality -- especially where it's going the ne...

Transcript

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0:00.0

The content here is for informational purposes only, should not be taken as legal business, tax,

0:05.6

or investment advice, or be used to evaluate any investment or security and is not directed

0:10.3

at any investors or potential investors in any A16Z fund. For more details, please see A16Z.com

0:16.8

slash disclosures.

0:18.7

Hi and welcome to the A16Z podcast. This conversation between A16Z general

0:23.8

partner Chris Dixon and Dershan Schunker, founder and CEO of big screen VR, is all about where we are now

0:30.4

in VR and AR. We're somewhere before the iPhone moment, but are we in 2004 or 2007? Dixon and Shanker give a broad overview all about what's

0:40.2

out there right now in terms of hardware and content and how all the different gear compares.

0:45.1

And then talk about the roadmap for what's coming next. What will the next big innovations be

0:49.6

that will push us over the edge from expectations into reality? And will VR's moment come first or ARs?

0:56.1

So what's the state of VR right now? I guess it feels to me like we're somewhere between

1:00.9

before the iPhone moment in VR and in AR. Are we in 2004 or 2007 or when is it coming and

1:08.5

when's it really going to hit? We have this like AR kit and AR core on the phone, which is cool, but feels a little bit

1:15.0

lightweight.

1:15.9

And then you have the high-end AR of things like hollow lens and Magic Leap and, you know,

1:20.0

this stuff is in various stages of development.

1:22.0

On VR, similarly, you have on the low end, you have like gear and daydream.

1:25.8

On the high end, you have the, you know have like gear and daydream and on the high end you have the you know the

1:27.8

the vibe and oculus but you know they're sort of either on the high end they're expensive and you

1:31.8

need a lot of equipment and a low end they don't have all the the sort of full functionality and so

1:35.9

there's like a whole bunch of stuff a ton of stuff being built a ton of investment there's the

1:40.6

other piece which is also content what are people? Are people actually using this? Or does it go back into the closet? And that's where... That goes to like, is it just like

...

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