a16z Podcast: Nobody Discusses Work Software Outside of Work -- and Then There’s Slack
The a16z Show
a16z
4.2 • 1.2K Ratings
🗓️ 13 January 2016
⏱️ 30 minutes
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| 0:00.0 | The content here is for informational purposes only, should not be taken as legal business, |
| 0:05.2 | tax, or investment advice or be used to evaluate any investment or security and is not directed |
| 0:10.4 | at any investors or potential investors in any A16Z fund. |
| 0:14.3 | For more details, please see A16Z.com slash disclosures. |
| 0:18.2 | Welcome to the A16Z podcast. I'm Michael Copeland. For as long as there has been |
| 0:24.2 | software, we've had this collective hope, maybe more of a desire, that software will make all |
| 0:30.8 | kinds of work easier, more productive, and more creative. Spreadsheets, computerated design |
| 0:36.5 | tools, digital publishing platforms, though never |
| 0:39.4 | perfect, are examples of software that have definitely changed how we work and what is possible. |
| 0:45.4 | Still, you find very few people enthusing about Excel over cocktails. So what is going on with Slack? |
| 0:53.4 | The messaging app crops up in conversation at dinner parties. |
| 0:58.1 | It's become a kind of cultural signifier of a tech-savvy workforce |
| 1:01.9 | that is always looking for better ways to connect inside and outside of work. |
| 1:07.2 | In this segment of the A16Z podcast, we discussed Slack with its founder, Stuart Butterfield, |
| 1:13.3 | why Slack has resonated so well across all types of people, from engineers at NASA's |
| 1:18.5 | Jet Propulsion Lab to dentists, and what that says about how we work today and about our |
| 1:24.4 | ongoing quest for the perfect tools and services to get the job done. |
| 1:29.6 | The conversation happened as part of A16Z's Capital Summit. |
| 1:35.0 | Stuart, welcome. |
| 1:36.1 | I guess Mark told your origin story, how you're out to build a massively multiplayer online game. So my only question, we don't want to |
| 1:46.5 | rehash that, but like why, for the love of God, you've done this twice now, can you not build a |
| 1:51.8 | gaming company? Gaming companies are much harder. I think games are harder to build. I mean, |
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