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Forge the Narrative - Warhammer 40k Podcast

A Deluge of Warhammer Goodness – New Model and 11th Leak Reactions

Forge the Narrative - Warhammer 40k Podcast

The FTN Crew

Lovecraft, Games & Hobbies, Painting, Tpm, Warhammer, Robotech, Star, Wars, The, Ftn, 40k, Age, Hobbies, Narrative, Forge, Sigmar, Other Games, Wing, Armada, X, Of, Gaming, Hobby, Warhammer40k, Modeling

4.8556 Ratings

🗓️ 18 April 2026

⏱️ 42 minutes

🧾️ Download transcript

Summary

We’ve seen new models, we’ve seen new terrain, we’ve seen all sorts of stuff but it feels just like the tip of the iceberg.  We talk about some of the … Read More

Transcript

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0:00.0

I'm going to go off script just for a second here.

0:02.8

Honorable mention the shock attack gun. Allspex scan initiated.

0:29.7

I'm picking up a podcast arriving.

0:32.6

Wait.

0:34.3

Designation.

0:35.5

Forge the narrative.

0:40.6

Hello, everyone. Welcome to Forge the Narrative all about all sauce all's podcast my name is paul murphy i'm joined by adam camillary good a everyone and tenya gates

0:45.6

hey everybody there's basically like a fire hose of warhammer information just coming directly

0:51.0

from the warhammer community site and all the web pages and everything else about new stuff coming out.

0:56.4

And of course, we got a little bit more drips and drops of the new edition.

1:01.5

Been a lot of, I've seen the word nubs written more in the last, like, I don't know, two weeks, week or so that I have ever before.

1:10.1

People talking about terrain and that kind of stuff. Nubs? Yeah. Nubs on the terrain? Yeah. News to me, brother. Yeah. What? Let's go check it out. So now we've all had a chance to take a look at that. You can see in the article with the new terrain types, in the deployment map, you know, some of the footprints are not just perfectly rectangular and whatnot, which is kind of neat. I think it's going to add a little bit more dynamic stuff and, you know, probably different suggested terrain layouts and things like that. But there's been a lot of people talking about, well, you know, what does that do? What did you know? Well, you know, of course we got to see how it all plays out, but it at least gives us, I think, a little bit more of that texture of the game we've been thinking about. Well, it's really interesting because a lot of people conjectured that the terrain footprints that we've had, these rectangles that are all over

2:00.9

to the table, were added in as a symptom of the game in order to make terrain truly operate

2:06.4

how our games workshop intended for the games we played. Because, I mean, we started off 10th edition

2:12.4

with just, oh, you went first. Did you shoot your guns? Guess I was. And then the terrain footprints came in and really became the third player on the table,

2:20.7

really balancing things in a fantastic way. And it's cool to see that Gaines Workshop is like,

2:26.5

well, the players like this, we kind of like this. But how do we make this actually something

2:31.7

that doesn't just look like we slapped down a bunch of tiles on the... You there as like you know how the game is intended to be played and i think that we

2:39.1

of course want a balanced game and even more so in like a match play environment where you're playing

2:45.4

for you know and a series of games that have some stakes to them uh it's so i how that was easily adopted there, you know, as to whatever.

2:53.6

But no, if you're not playing in a specific format, you still set the board up however you want

2:58.4

with whatever terrain you want.

...

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