4.8 • 743 Ratings
🗓️ 16 December 2022
⏱️ 31 minutes
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0:00.0 | I'm not pulling on the driveway. We all know what that means. It's time for the drive to work at home edition. |
0:06.0 | So today I have Yanni Skullnick to talk about the Brothers War. Hey Yanni. |
0:10.0 | Hi, Mark. |
0:11.0 | Okay, so you led the set design of the set. |
0:14.0 | So I talked to Ari on a previous podcast. We'll talk to all about the vision design. |
0:20.0 | So we're going to pick up the story. |
0:21.6 | You get handed the set, and let's talk about where it went from set design. |
0:27.0 | So why don't we start with prototype? |
0:30.5 | Because that was, in fact, handed off from vision design. |
0:35.4 | So let's talk about what was prototype like |
0:38.2 | and what do you have to do to it? |
0:39.2 | How did you make prototype a viable thing? |
0:42.3 | Yeah. |
0:43.3 | So prototype stayed in the big picture |
0:45.9 | how it was handed off, |
0:47.4 | but a lot of the details changed |
0:48.7 | with the rules implementation |
0:50.1 | of when you cast it, you know, |
0:51.9 | whatever characteristics of a card. |
0:54.8 | There were a lot of concerns of, like, if we're casting a seven-manna permanent for only three |
0:59.8 | mana, are you getting too much power out of having that higher mana value? |
1:03.9 | So, for example, one change we made is we made sure that the alternate version you cast |
... |
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