meta_pixel
Tapesearch Logo
Log in
Magic: The Gathering Drive to Work Podcast

#988: Designing for an Eternal World

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 25 November 2022

⏱️ 47 minutes

🧾️ Download transcript

Summary

Magic constantly changes and evolves, which means that we as designers must keep changing how we approach design. This podcast talks about the challenges of making Magic in a world where the most popular tabletop formats are larger.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm Palaura driveway. We all know what that means. It's time for their drive to work.

0:06.0

Okay, so today I'm going to talk about the challenges of designing for an eternal world.

0:13.0

So let me first explain what that means and then I'll talk about it. So for a long time,

0:17.6

the center of magic was standard and the focus of making magic was about designing

0:23.6

for that environment that was sort of a two-year environment.

0:26.7

But with the popularity of Commander and other factors,

0:31.0

we are designing much more for larger formats.

0:34.7

Commander, modern, you know, that more people are playing with a lot more of the

0:40.3

cards.

0:41.3

And so there are some challenges with that.

0:44.3

So a couple of caveats I want to start with today.

0:47.3

One is, I think magic by its nature shifts where the audience wants it to be. So when I'm talking about

0:56.2

this today, I'm not saying it shouldn't be here. This is what the audience wants. This is what we're

1:00.3

providing. And if you ever listen to me on my podcast or whatever, you know that I like to say

1:07.2

restrictions free creativity, right? That I do feel having things you are pushing to do, there's a lot of good that comes from

1:15.0

trying to figure out and solve problems.

1:17.2

So I want to first, before I get into my challenges, say the fact that there are challenges

1:21.6

are not inherently a bad thing.

1:23.9

I just want to sort of talk through what are the challenges right now?

1:27.4

Because we have some challenges that we have not had for a long time or have never had in some cases.

1:32.9

And so today's podcast is trying to explain some of the challenges of modern design right now,

1:38.2

designing for magic in the current year.

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2025.