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Magic: The Gathering Drive to Work Podcast

#980: Set Design

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 28 October 2022

⏱️ 35 minutes

🧾️ Download transcript

Summary

Unfinity is the first time I ran a Set Design team. This podcast talks about what I learned about set design from the experience.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on the driveway. We all know what that means.

0:03.0

It's time for other drive to work.

0:05.0

Okay, so I did a series talking about Infinity, and at the very tail end of it, I came up with an idea for an episode.

0:16.0

Literally I came up with it as I was recording the episode. So you get to hear me do the episode

0:22.3

that I got inspired while doing that episode. Anyway, so I want to talk about set design. Today's

0:27.7

topic is set design. So the thing that's unique about Infinity for me is I do exploratory design

0:35.3

and vision design all the time. In fact, I'm on, at least for Premiere sets,

0:39.8

every single exploratory design team and every single vision design team.

0:44.8

So the, but I haven't really,

0:47.5

in fact, I've never been on a set design team.

0:49.6

I did do a lot of development back in the day,

0:51.4

so I have been on a lot of products toward the end.

1:03.0

But since we've created the, you know, vision design, set design, play design model, I've not done any later design. Just because I'm so busy, because there's lots and lots of sets to make.

1:07.0

So for those that don't know, let me quickly sort of give my little house metaphor that I give all the time, but you might not have heard it.

1:12.6

So we're building a house.

1:14.6

Making a set is like building a house.

1:16.6

It's my metaphor.

1:17.6

Exploratory design is all about sort of scouting out locations and looking at the type of houses

1:22.6

that exist, just doing research on what might be possible.

1:26.6

Vision design is the making of the blueprints. It's the architecture.

1:30.3

It's deciding what kind of house are we going to build and then figuring out all the elements of how it's structured,

1:35.3

what mechanics we might use, what themes we might use.

...

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