4.8 • 743 Ratings
🗓️ 14 October 2022
⏱️ 35 minutes
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0:00.0 | I'm putting on the driveway. We all know what that means. It's time for out their drive to work. |
0:05.8 | Okay, so the last couple podcasts, I've been talking all about the design of Unfinity. |
0:11.5 | So last we left our story, we had decided that the attractions weren't working. |
0:17.9 | So the original version is you put them out into the park onto the battlefield, everybody could access them. |
0:24.6 | That proved to be just too much of a negativeness for players. |
0:29.6 | The idea that my opponent might win on a resource that I spent, you know, I spent resources on something and it allows my opponent to win. |
0:36.6 | That seemed to be a deal breaker. |
0:38.5 | So we needed... |
0:40.0 | So here's what we knew. |
0:41.5 | We knew that we had an extra deck. |
0:43.8 | We knew that... |
0:45.3 | We had the general designs. |
0:47.4 | Like, we liked the design. |
0:48.6 | So let me talk about that real quickly. |
0:50.7 | So one of the things we did when designed the individual attractions was we |
0:56.0 | said, okay, we made the games, all little mini games we can win a prize. We made the stands, |
1:04.0 | all things where you could acquire something and the rides originally affected creatures. You picked |
1:09.6 | a creature. As time went on, it just kind of became things interacting with the board. |
1:15.1 | Most of them interacted with the creatures because that's just what we tend to do, but not all of them did. |
1:20.0 | Anyway, what we found was we made a giant list of all the things we expected to see. |
1:25.1 | So he said, okay, what do you expect to see at a carnival slash amusement park? |
1:28.9 | Okay, well, you expect to see bumper cars, a ferris wheel. |
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