4.8 • 743 Ratings
🗓️ 9 September 2022
⏱️ 37 minutes
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0:00.0 | I'm pulling on the driveway. We all know what that means. It's time for the drive to work. |
0:05.0 | Okay, so today I've dubbed the rise and fall of the blocks. |
0:10.0 | So I want to talk all about sort of block evolution, how it came about, how things changed, and how we ended up where we are today. |
0:18.0 | Okay, so our story begins back in 1993. |
0:23.0 | Richard Garfield makes Magic the Gathering. |
0:26.3 | So let me first start with that. |
0:28.1 | So when Richard first made magic, |
0:31.4 | there was no way for him to sort of know |
0:33.9 | what magic was going to become. |
0:36.1 | The idea that Magic would be this game that just |
0:39.3 | does constant releases all the time, that is hard to picture. Like, magic became a phenomenon, |
0:45.1 | but you don't make a game assuming it's going to become a phenomenon. So Richard sort of made |
0:50.0 | magic with the idea that, like, he knew there to be updates. It wasn't that he didn't think they'd make more. |
0:55.5 | Obviously, before the game came out, he had different people work on future sets. |
1:02.2 | So there definitely was this idea that more magic would happen. |
1:06.1 | So it's not like Richard didn't think more would happen. |
1:08.6 | But I don't think he understood sort of the pacing of it. |
1:11.7 | And how could he? |
1:13.8 | You know what I'm saying? |
1:14.1 | I don't think you make something that ends up being what magic became and really, I mean, |
1:21.4 | it did something that had never been done before. |
1:23.2 | So it's really hard to wrap your brain around it. |
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