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Magic: The Gathering Drive to Work Podcast

#925: Managing Teams with Brady Bell

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 23 April 2022

⏱️ 32 minutes

🧾️ Download transcript

Summary

I sit down with Senior Director of Game Design Brady Bell to talk about what it takes to put together a Magic design team.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling in my driveway. We all know what that means. It's time for another drive to work.

0:06.0

Okay, so I'm using my at home time to interview people. And today I am Brady Bell, senior director of game design at Wizards of the Coast.

0:16.0

So hey, Brady.

0:17.0

Hello, hello. Thanks for having me.

0:19.0

So one of the things that I've been having fun interviewing people that are sort of not designers per se is I want the audience to understand that there's a lot that goes into making magic beyond just the making of it.

0:30.3

So I talk about the product a lot. So today we're going to talk about process and people.

0:38.6

My favorite topic, process and people.

0:41.5

The magic behind the magic, yes.

0:43.5

Well, and, I mean, I think what the reason your job is so important is that there's all these designers that you have to make sure have everything they need.

0:51.8

And, you know, like you and I work to figure out who's on what team.

0:55.2

Like, there's a lot of work that put up from your end

0:58.1

of, like, making sure that we have what we need

1:00.4

and the people have what they need.

1:02.7

Yeah, it's kind of the fun part.

1:04.5

My role is kind of like an air traffic controller for magic.

1:08.0

So the, I think I have the best job in the building,

1:10.6

except maybe for you.

1:12.6

The, you know, I get to touch every product we make and all the people who make it. So it's kind of the best peanut butter and chocolate of how magic comes to be.

1:23.6

All of it, I get to touch in a way that is super light and super fun, but I'm also not responsible for the hard part that you have and everyone else has.

1:31.1

It actually executes and makes sure every single one of the cards is delightful and balanced and fun.

1:36.3

I get to wave off long before those decisions have to be made.

1:40.0

I get to share my stupid ideas with you and you humor me,

...

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