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Magic: The Gathering Drive to Work Podcast

#903: Kamigawa: Neon Dynasty Early Design

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 5 February 2022

⏱️ 33 minutes

🧾️ Download transcript

Summary

I tell the story of Kamigawa: Neon Dynasty's exploratory design and vision design.

Transcript

Click on a timestamp to play from that location

0:00.8

I'm not pulling out the driveway.

0:02.6

We all know what that means.

0:04.3

It's time for other drive-to-work, coronavirus edition.

0:07.6

Okay, well, today is the story of Kamagawa Neon Dynasty vision design.

0:15.8

So I'm going to talk all about how we made Neon Dynasty.

0:19.7

So, okay, so first, a little background for the story.

0:26.2

Okay, so many years ago, Bill Rose got the idea that it'd be fun to do a block in which

0:32.6

instead of starting with mechanics, we started with flavor.

0:36.8

And so he had the creative team build this whole world based on Japanese mythology,

0:42.1

started inspired by Japanese mythology.

0:43.9

And then, once the world was built, we then started attaching mechanics to it.

0:50.4

The set did not go over all that well.

0:52.8

I mean, it's interesting. So what happened is the set came out. It all that well. I mean, I mean,

0:55.8

it's interesting.

0:56.6

So what happened is the set came out.

0:57.8

It just didn't go over that well, you know.

1:00.3

It has the worst ratings we ever got for a set since we started doing, we started asking

1:05.7

people and doing, you know, market research.

1:09.4

It didn't sell well.

1:11.3

It wasn't played as much as other things around it.

1:14.1

It just kind of was a dud.

1:16.3

In fact, probably if we talk about whole blocks, it is probably the biggest, like, mechanical

...

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