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Magic: The Gathering Drive to Work Podcast

#895: Mirage with Bill Rose

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 8 January 2022

⏱️ 33 minutes

🧾️ Download transcript

Summary

I sit down with Vice President Bill Rose to talk about the design of Mirage.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling my driveway. We all know what that means. It's time for the drive to work, coronavirus edition.

0:06.0

So using my time at home to do interviews with people past and present, and I have someone today that is both past and present.

0:13.0

I have Bill Rose, currently the VP of R&D, but way back in time, the head designer and head developer of Mirage.

0:22.1

Hey, Bill.

0:23.9

Hello.

0:24.7

How are you?

0:25.8

There's not a lot of sets in magic, by the way, that the same person led the first part of it

0:30.1

and led the second part of it.

0:32.5

That is true.

0:34.2

I mean, it's actually a vision of Richards and one that I adopted pretty early,

0:40.4

we separate. We force people who have designed not to lead the set or vice versa.

0:49.1

But back in the day, Mark, when there were only like four of us doing everything, you know,

0:55.4

we all worked on all products back. That was 95? Yeah, I mean, when we first, you and I first

1:02.6

started, like, there were four of us and every development team was us. We were every day. There

1:07.3

was no, who was this development team? It was us. So Marage's origins predate you being a wizard.

1:13.4

So let's go back to the very beginning of how do Marage start?

1:18.0

We started working on Mirage before Magic was officially released in 93.

1:26.5

Okay.

1:26.7

So we were original playters with Richard Garfield and working on the game,

1:33.3

and Richard had this idea of expansions.

1:36.3

And I had a group who worked on Mirage,

1:42.3

well, there was another group that worked on Ice Age. They were both

...

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