4.8 • 743 Ratings
🗓️ 4 December 2021
⏱️ 33 minutes
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0:00.0 | I'm not pulling on the driveway. We all know what that means. It's time for another drive to work. Coronavirus edition. |
0:06.0 | So one of the, being home, I've had a lot of chance to talk to people. |
0:10.0 | And today I have an awesome interview with Richard Garfield. We're going to talk about Tempest. |
0:15.0 | Hey, Richard. |
0:17.0 | Hello, Mark. |
0:18.0 | Okay, so, I'm going to tell the very beginning of this story, and then I'm curious to get your side of this story, which is how you and I ended up on Tempest. |
0:28.6 | Okay. |
0:29.3 | Okay, so you had designed Alpha, you did Arabian Nights, and then you went off and were starting to do other things. |
0:36.7 | You were designing, you know, Vampire the Eternal Struggle and a bunch of other games, |
0:42.0 | Net Runner and such. |
0:44.6 | So when I was hired, I was hired in 95 by Mike Davis as a developer and I wanted to be |
0:51.8 | a designer, but I was told at the time, like, they didn't need designers. |
0:54.7 | They had you. |
0:57.6 | They needed developers, and so I got hired as a developer. |
1:00.8 | But my secret passion was I really wanted to be a designer. |
1:07.0 | And so I was trying to figure out how I could design magic, what I could do. |
1:12.5 | And so you and I were talking, and you had said that you were interested in doing magic design again. You hadn't done magic design in a while. And so I took that and ran with it. And I went to |
1:18.6 | Joel or whoever I had to convince of this and said, Richard, would you let me make a magic set |
1:24.6 | if Richard did it with me? And they said, uh, sure. |
1:28.7 | And so my big break was that you were on the team. |
1:32.3 | That's why they let me do it. |
1:34.0 | So what is your memory of, how did you remember getting involved in Tempest? |
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