4.8 • 743 Ratings
🗓️ 28 May 2021
⏱️ 31 minutes
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0:01.0 | I'm not pulling on my driveway. |
0:02.6 | We all know what that means. |
0:04.4 | It's time for another drive to work, coronavirus edition. |
0:07.5 | Okay, so I've been meeting with R&D of past and present to talk about sets we worked on together. |
0:13.5 | So today, my guest is Dave Humphreys to talk about Icoria. |
0:17.5 | Hey, Dave. |
0:18.5 | Hey, everyone. |
0:19.5 | Okay, so what is your earliest memory of Ikoria? |
0:27.3 | Let's see, yeah. I mean, I think I remember, I mean, I was on vision. I remember us trying to |
0:33.7 | figure out mutate. Certainly that was like one of the earlier things I remember. I mean, I know. |
0:39.4 | Like, I mean, I felt like we knew that this would sort of be, right? |
0:42.7 | In our mind, it was kind of the like monsters on a kind of almost tropical island sort of vibe. |
0:48.3 | Or I forget like exactly what like monster islandish sort of vibe. |
0:53.0 | So I don't know. |
0:54.0 | I was pretty excited by that. I've always, right, I'm, I'm a, I'm a biologist by training, now a game designer, but I don't know. Like a lot of that passion comes from just being really interested in stuff like mutations and animals and weird variants of, yeah, creatures throughout the world, our world, and fantasy worlds. |
1:13.6 | So just to the audience understand, so I led the vision design and Dave led the set design. |
1:19.6 | And you like being on vision design. Not all set designers are on the vision design, but you enjoy being on the vision design. |
1:25.6 | Yeah, I mean, I do try to be somewhat hands off compared to if I were on a vision design, but you enjoy being on the vision design. Yeah, I mean, I do try to be somewhat hands-off compared to if I were on a vision design |
1:31.8 | for, say, another, a set that I wasn't going to be leading later. |
1:35.9 | But, yeah, I mean, I like to be there to sort of steer things where I see that, you know, |
1:42.0 | I'm going to be excited to take over. |
1:43.5 | I mean, I try not to shoot down ideas too much, |
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