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Magic: The Gathering Drive to Work Podcast

#822: Strixhaven Design, Part 1

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 2 April 2021

⏱️ 30 minutes

🧾️ Download transcript

Summary

This is part one of a two-part series on the design of Strixhaven.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling on my driveway. We all know what that means. It's time for other drive-to-work,

0:06.1

coronavirus edition. Okay, so today, or today I will start telling, it's going to be more than one

0:11.4

podcast, the story of Strickshaven, or Strick's Haven design. How did Strickson come to be?

0:18.2

So there's a lot of cool parts of the story, and I don't know how many podcasts it will take,

0:22.5

but I will take as many as it takes to tell my story.

0:25.9

Okay, so the original origin of the story

0:31.0

probably goes back to original Innestrade.

0:37.4

So we were trying to figure out how to make a werewolf's work.

0:41.9

And Tom Lippily, who was on the team, there was this double-sided mechanic that

0:50.0

Doolmaster, another trading card game, one we make for Japan, had used.

0:53.7

And so we knew we could print it.

0:55.5

And he suggested that.

0:56.9

And it seemed a little out of the box at first, but we tried it, and it was really fun.

1:02.1

And it didn't take along.

1:03.6

So the way, obviously, the double-face cards originally worked were transforming double-face cards.

1:08.3

You play side A, and you can do something to turn it to side B, maybe even turn it back to side A.

1:13.1

But you always play side A.

1:15.1

But it didn't take very long once we came up with, you know, transforming double face cards to make modal double face cards.

1:21.8

What if you did them like split cards where you could cast side A or cast side B?

1:25.9

And then whatever you cast, that's the side that was.

1:28.2

That it was.

1:29.3

And split cards can't do permanence.

...

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