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People I (Mostly) Admire

77. Can Games Prepare Us for Catastrophes? (Part 2)

People I (Mostly) Admire

Freakonomics Radio + Stitcher

Society & Culture

4.61.9K Ratings

🗓️ 28 May 2022

⏱️ 35 minutes

🧾️ Download transcript

Summary

Many of us hate to think about future crises. Game designer Jane McGonigal wants to make it fun.

Transcript

Click on a timestamp to play from that location

0:00.0

On today's episode, I welcome back game designer, Jane McGonagall.

0:09.0

She's a best-selling author and director of game research and development at Institute

0:13.7

for the Future, a non-profit think tank that helps people prepare for the future.

0:18.9

Last week, we talked about what she calls gamefulness.

0:22.2

The optimistic, pragmatic attitude we have when we're engaged in the game.

0:26.9

But we didn't manage to get to the topic I was most eager to talk about, her work creating

0:31.3

games to help us prepare for and predict the future.

0:35.9

We are all experts on our own values, our needs, what we would likely do in a hypothetical

0:42.5

situation.

0:43.5

We can predict that better than an expert would predict.

0:47.6

Welcome to People I mostly admire with Steve Levitt.

0:53.1

So today, we dive into that and more.

0:56.1

And don't worry, if you haven't listened to part one of our conversation, the order doesn't

1:00.3

matter.

1:01.3

The two conversations stand alone.

1:06.8

So you've gotten a ton of press around some simulations you've done that mirrored future

1:12.3

disasters.

1:13.3

The best known one was a game that you ran back in 2008 involving thousands of people in

1:20.7

which they faced a global pandemic.

1:24.7

Could you just give me an example of a future game and what it would look like if I came

1:28.6

to one of your seminars?

1:30.1

Well, most of these simulations are played online.

...

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