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People I (Mostly) Admire

76. Is Gaming Good for You?

People I (Mostly) Admire

Freakonomics Radio + Stitcher

Society & Culture

4.61.9K Ratings

🗓️ 21 May 2022

⏱️ 42 minutes

🧾️ Download transcript

Summary

Jane McGonigal designed a game to help herself recover from a traumatic brain injury — and she thinks playing games can help us all lead our best lives.

Transcript

Click on a timestamp to play from that location

0:00.0

My guest today, Jane McGonagall, is a game designer and best-selling author.

0:09.2

She believes that games can be a powerful force for good, helping people to recover from

0:13.9

injury, become their best selves, solve pressing social problems, and even predict the future.

0:21.2

I was really the first person to put my hand up and say, well, I want to study how playing

0:26.0

games changes our sense of who we are, what we're capable of, and what challenges we

0:33.4

feel called to help solve, not just in the game, but in our real lives.

0:41.0

Welcome to People I Mostly Admire, with Steve Levitt.

0:48.0

Jane McGonagall earned a PhD from Berkeley in Performance Studies back in 2006.

0:52.9

She was one of the first scholars to examine the social implications of computer games.

0:57.4

Now she's the director of game research and development at Institute for the Future.

1:02.6

She's also the author of three books on the topic, the most recent of which is called

1:07.2

imaginable.

1:08.2

How to see the future coming and feel ready for anything, even things that seem impossible

1:13.2

today.

1:14.2

Now I have to admit, when I first heard about Jane, I was extremely skeptical.

1:19.6

I expected her to be a shallow, self-marketer, a hack.

1:23.8

But people whose judgment I trust told me to read her books with an open mind.

1:27.7

And I was really surprised at the subtlety and originality in her arguments.

1:32.6

She's changed my thinking on games.

1:34.5

I suspect we're going to have a really fun conversation.

1:42.6

How do you feel about games?

1:44.2

Because I've known two sets of people.

...

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