meta_pixel
Tapesearch Logo
Log in
Magic: The Gathering Drive to Work Podcast

#724: Theros Beyond Death Cards, Part 2

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Leisure, Game Design, Mtg, Duels Of The Planeswalkers, Games, Ccg, Mark Rosewater, Magic The Gathering

4.7802 Ratings

🗓️ 20 March 2020

⏱️ 41 minutes

🧾️ Download transcript

Summary

This is the second part of a series (of five) of card-by-card design stories from Theros Beyond Death.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time for the drive to work.

0:06.0

Okay, and last time I started talking about cards, card designs from Pharaohs Beyond Death.

0:13.0

And I will continue today. Okay, first up, I ended up in, I was in the middle of blue.

0:20.0

One with the stars, three in a blue, so four men in a total, one of which is blue,

0:24.8

enchantment aura, enchant creature or enchantment, enchanted permanent is an enchantment

0:30.1

and loses all other car types.

0:32.9

So the idea here is that this is kind of a creative one.

0:38.3

It sort of deals with a creature and the wheel deals with a creature, well, it deals with any permanent.

0:44.3

And the way it deals with the permanence is it, uh, um, it becomes only that car type and it loses other car types.

0:52.3

Uh, the reason that matters for creatures is if you're

0:54.9

not a creature, for example, you can't attack or block. And so, now this also allows you to do

1:01.2

some creative things because enchantments can matter in different ways. But this is the good example,

1:07.6

this is a good example of something where it would be a weird card to do in a random set,

1:13.7

but in a set which is flavorfully about enchantments, like one of the things I'm always looking for

1:18.5

is, are there cards we can make that it might be odd to normally make, but here we can make it?

1:24.1

Because as the guy who cares about like sort of overall card design space, when you make a

1:30.0

card that can only be made or, or not only made, but it's more easily made in the place you're

1:34.7

making it, you're just increasing the amount of cards you can have. So I appreciate a card like

1:38.7

this that is doing something that is, it makes a lot of sense here, but it would be weirder in a lot of other places.

1:47.5

Okay, protean thomiturge. One in a blue, so two men a total, one on which is blue. Creature

1:53.0

a human wizard, one-one, constellation. Whenever an enchantman enters the battlefield under

1:57.9

your control, you may have protean thomiturge become a copy a copy of another target creature, except it has this ability. Okay, so in Alpha, Richard made two cards.

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2026.