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Magic: The Gathering Drive to Work Podcast

#713: Head-to-Head – Commander, Part 2

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Game Design, Duels Of The Planeswalkers, Mtg, Leisure, Magic The Gathering, Ccg, Games, Mark Rosewater

4.7802 Ratings

🗓️ 14 February 2020

⏱️ 34 minutes

🧾️ Download transcript

Summary

This podcast is part two of a two-part series on a Head-to-Head I did on Twitter about possible changes to the Commander format.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time for the drive to work.

0:07.4

Okay, so back in December, I did a head-to-head where I took 16 possible changes, or 15, I guess,

0:17.8

technically, to Commander,

0:22.4

and I let people vote on them.

0:25.8

And then I am doing two podcasts.

0:26.8

This is the second one,

0:29.4

in which I'm talking about those changes from the vantage point of a game designer.

0:32.8

So let me start with my caveats before I begin.

0:35.4

So first off, I am looking at these, A, from a game

0:42.2

design standpoint, I do not, Wizards does not oversee the rules for Commander. There's a whole

0:48.0

separate group, the people that made Commander, oversee Commander, we do not oversee Commander. So

0:54.1

nothing I'm saying today has no actual bearing on anything.

0:57.8

I'm not changing anything.

0:59.0

I don't have the power to change anything.

1:00.7

I'm just trying to look at commander through the vantage point of somebody who designs games

1:06.4

as a game designer.

1:08.4

Like one of the things that's important to understand is, um,

1:13.3

it is my job to understand all the different ways to play magic.

1:16.8

I talk all the time about how magic is not one format, but many formats.

1:21.2

And so it's my job to understand all those formats.

1:23.9

I don't play all the formats, just way too many formats to play.

1:27.1

Most of my play, uh, the vast majority of my play for my job

...

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