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Magic: The Gathering Drive to Work Podcast

#693: Food Cluster

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Games, Duels Of The Planeswalkers, Leisure, Game Design, Mtg, Mark Rosewater, Ccg, Magic The Gathering

4.7802 Ratings

🗓️ 27 November 2019

⏱️ 42 minutes

🧾️ Download transcript

Summary

I'm trying something new, what I'm calling a cluster podcast, where I pick a topic and talk about a whole bunch of little topics in that category. For my first cluster podcast, I have chosen to talk about food.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling away from the curb. We all know what that means. It's time for another drive to work.

0:06.0

And I'm dropping my kids off at school today. Okay, so today I'm trying something brand spanking new.

0:14.4

So one of the things I realize is sometimes I have interesting topics, but they're not enough to fill up a whole, like, half hour of a drive to work.

0:24.5

And so I'm trying something new, what I'm calling a cluster.

0:28.9

And what that means is I'm taking a whole bunch of little things that I don't think is enough for its own podcasts, but picking things that are thematically connected

0:39.1

so that I can do a podcast about a theme.

0:42.0

That's the idea.

0:43.2

So for the very first Cluster Podcast, I've chosen food, because I felt like a food cluster

0:48.9

sounded like something.

0:50.7

So today is a food clustered podcast.

0:54.1

So what's going to happen is I'm going to talk all

0:55.9

about many different things related to magic and food. That is my plan. Hopefully this turns out,

1:04.3

well, you guys like the clusters and maybe I'll do more of them. Okay, so let me start with food,

1:09.3

the mechanic, since that seems like a fine place to start.

1:12.0

So I know I've talked a little bit about the origin of food, but I want to go a little farther back and explaining, giving some more context to where food came from.

1:23.1

So one of the things that happened back in Shadows over Indusrad was we were trying to capture this sense of mystery.

1:33.0

Because we were doing, the idea was Jase was the main character and he was solving a mystery.

1:39.2

And a big part of the story because of the trope space we were playing in was the idea of mystery.

1:45.2

So we wanted to convey mystery through mechanics. After trying a bunch of different things,

1:51.7

we ended up doing investigate, which made Clue tokens. And the idea was that Clue were

1:57.2

artifact tokens that had a value you could use them.

2:02.0

Now, we had made counters before.

...

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