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Magic: The Gathering Drive to Work Podcast

#684: Throne of Eldraine

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Leisure, Game Design, Mtg, Duels Of The Planeswalkers, Games, Ccg, Mark Rosewater, Magic The Gathering

4.7801 Ratings

🗓️ 25 October 2019

⏱️ 41 minutes

🧾️ Download transcript

Summary

In this podcast, I talk about the design of Throne of Eldraine.

Transcript

Click on a timestamp to play from that location

0:00.8

I'm pulling out of the parking lot.

0:02.2

We all know what that means.

0:03.6

It's time for the drive to work.

0:05.7

I drop my kids off at school.

0:07.8

Okay, so today is all about Throne of Eldrain.

0:12.9

So today I'm going to tell the story of the design.

0:16.7

So this story actually starts many years ago.

0:24.7

We have to go all the way back, about 10 years,

0:28.3

or a little more than 10 years since we were in the actual designing.

0:29.5

I think it came out 10 years ago.

0:32.5

We were making the set of Lorwyn.

0:38.5

So Lorwyn came about because I was trying to do, wewin came about because, um,

0:40.2

I was trying to do,

0:40.6

we had,

0:43.0

we were trying to do a fourth set.

0:46.6

And I came up with the idea of doing two mini blocks to do large,

0:47.2

small, large, small.

0:47.8

And the idea we liked is that they had some contrast with each other.

0:51.3

And so the idea we came up with was one was kind of a light version of the

0:54.4

world and one was the dark version of the world. And with the creative team, we came up with this

0:59.6

concept that the world itself was in flux, that the whole world changed, and that everything

1:05.6

on the world changed when the world changed. And the idea was the first sort of mini-block

...

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