meta_pixel
Tapesearch Logo
Log in
Magic: The Gathering Drive to Work Podcast

#680: Diversity in Game Design

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Magic The Gathering, Games, Mark Rosewater, Ccg, Leisure, Mtg, Game Design

4.7801 Ratings

🗓️ 11 October 2019

⏱️ 33 minutes

🧾️ Download transcript

Summary

In August, I wrote an article about why diversity matters in game design. This is my podcast version of that topic.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveway. We all know what that means. It's time from their drive to work.

0:05.2

Okay, so every once in a while on my podcast, I take a topic of an article I wrote, and I do a podcast on it.

0:11.7

Partly because not everybody likes every medium, and some people like to listen to me in podcast form.

0:17.2

This was an important topic, though, so I'm happy to do a podcast version of it.

0:21.4

So this article was called Why Diversity Matters in Game Design.

0:26.0

So the point of the article, the point of today's podcast, is not to talk about why diversity is important.

0:30.8

It is, but it's not the point.

0:32.1

What I'm talking about today is, why is diversity good for game design specifically?

0:37.4

So in order to talk about this, what I did

0:39.5

is I took six of the lessons from my 20 lessons, 20 years 20 lessons podcast, the big thing I did for GDC.

0:47.3

I took six of them as based sort of lessons that I've talked about in the past, and then I apply

0:52.3

to them, okay, now let's look at why diversity

0:54.4

matters in this context. So that's what I'm going to do today. I'm going to walk through each

0:58.3

one of these and talk about sort of just the general importance of diversity in game design.

1:04.3

Okay, so lesson number one is allow the player the ability to make the game personal. So this general game design rule or lesson talks about how

1:15.9

if you want somebody to really get connected to your game,

1:19.8

you have to give them some means in some ways to make it personal to them.

1:25.0

That, you know, I talk a lot about in my game design of how people fundamentally make

1:30.1

their decisions based on emotion and not on intellect. As much as we as humans like to think

1:35.9

we make intellectual decisions, most of the time, it's our emotions that are running our decision

1:40.2

making. And we talk about a game, a big part of a game, you know, whenever I talk about,

1:45.8

like, how do you know if your game is good? I ask the question, when someone plays your game,

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2026.