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Freakonomics Radio

675. Has the New York Times Become a Games Company?

Freakonomics Radio

Freakonomics Radio + Stitcher

Documentary, Society & Culture

4.532.8K Ratings

🗓️ 15 May 2026

⏱️ 57 minutes

🧾️ Download transcript

Summary

Not exactly. But their runaway success with games like Wordle says something bigger about the way we live now. (Part one of a series, “We Are All Gamers Now.”)

Transcript

Click on a timestamp to play from that location

0:00.0

Okay, I've got a riddle for you. Name something that we all do as children, something that's

0:10.3

considered good and important, but when we do it as adults, it's often looked down on. Got it?

0:17.3

Okay, what's your answer? That's right. The answer is play.

0:22.6

Social scientists have generated a lot of evidence that playing is good for us.

0:28.6

According to one widely cited study, play contributes to the cognitive, physical, social, and emotional well-being of children. The playing of games is thought

0:40.0

to be especially valuable. And why is that? In 1978, the Canadian philosopher Bernard Soutes

0:46.9

published a sly and influential little book called The Grasshopper, Games, Life and Utopia,

0:53.3

in which he defined game playing as the

0:56.2

voluntary attempt to overcome unnecessary obstacles, which, to me at least, could sound like a

1:03.6

definition of life itself. In both life and games, there are constraints, some of them artificial,

1:10.8

there is luck and uncertainty, there's constraints, some of them artificial. There is luck and uncertainty. There's

1:13.6

limited information. There are trade-offs between risk and reward. And also pressure, which tends

1:20.3

to scramble our decision-making. There's also the fact that over time we have invented so

1:24.9

many types of games for so many types of players, and they serve

1:29.4

so many different functions. Games can be a connection, a laboratory, an escape, almost anything,

1:36.5

really. And you can see it in the numbers. According to the American time use survey,

1:40.8

playing games is our number two leisure activity. Number one is watching TV,

1:46.8

and a lot of what we watch is live sports, which are, yes, games. So today on Freakonomics

1:53.9

Radio, the first of what we hope will be a recurring series on the joys, the perils, and the

2:00.4

absurdity of games.

2:02.7

Within minutes, there were strangers eight and ten deep on each other's laps.

2:08.9

In this episode, we will hear about game design, and we will ask if the New York Times is becoming a games company.

...

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