675. Has the New York Times Become a Games Company?
Freakonomics Radio
Freakonomics Radio + Stitcher
4.5 • 32.8K Ratings
🗓️ 15 May 2026
⏱️ 57 minutes
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| 0:00.0 | Okay, I've got a riddle for you. Name something that we all do as children, something that's |
| 0:10.3 | considered good and important, but when we do it as adults, it's often looked down on. Got it? |
| 0:17.3 | Okay, what's your answer? That's right. The answer is play. |
| 0:22.6 | Social scientists have generated a lot of evidence that playing is good for us. |
| 0:28.6 | According to one widely cited study, play contributes to the cognitive, physical, social, and emotional well-being of children. The playing of games is thought |
| 0:40.0 | to be especially valuable. And why is that? In 1978, the Canadian philosopher Bernard Soutes |
| 0:46.9 | published a sly and influential little book called The Grasshopper, Games, Life and Utopia, |
| 0:53.3 | in which he defined game playing as the |
| 0:56.2 | voluntary attempt to overcome unnecessary obstacles, which, to me at least, could sound like a |
| 1:03.6 | definition of life itself. In both life and games, there are constraints, some of them artificial, |
| 1:10.8 | there is luck and uncertainty, there's constraints, some of them artificial. There is luck and uncertainty. There's |
| 1:13.6 | limited information. There are trade-offs between risk and reward. And also pressure, which tends |
| 1:20.3 | to scramble our decision-making. There's also the fact that over time we have invented so |
| 1:24.9 | many types of games for so many types of players, and they serve |
| 1:29.4 | so many different functions. Games can be a connection, a laboratory, an escape, almost anything, |
| 1:36.5 | really. And you can see it in the numbers. According to the American time use survey, |
| 1:40.8 | playing games is our number two leisure activity. Number one is watching TV, |
| 1:46.8 | and a lot of what we watch is live sports, which are, yes, games. So today on Freakonomics |
| 1:53.9 | Radio, the first of what we hope will be a recurring series on the joys, the perils, and the |
| 2:00.4 | absurdity of games. |
| 2:02.7 | Within minutes, there were strangers eight and ten deep on each other's laps. |
| 2:08.9 | In this episode, we will hear about game design, and we will ask if the New York Times is becoming a games company. |
... |
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