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Magic: The Gathering Drive to Work Podcast

#661: Power Level

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Game Design, Duels Of The Planeswalkers, Mtg, Leisure, Magic The Gathering, Ccg, Games, Mark Rosewater

4.7802 Ratings

🗓️ 9 August 2019

⏱️ 47 minutes

🧾️ Download transcript

Summary

In this podcast, I talk all about power level. I describe what it is and how it impacts how we make Magic cards.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveway. We all know what that means. It's time for the drive to work.

0:05.4

Okay, so today I'm going to answer a question from my blog and talk all about power level.

0:12.3

I'll explain what exactly that is and why we care about it and why for design is something we need to understand.

0:18.7

Okay, so the question asked me on my blog was we've been

0:21.6

previewing Modern Horizons and someone said, hey, why couldn't all standard sets just be of the

0:28.4

power level of modern horizons? And I said, that's a good question, a good enough question

0:34.5

that I could answer on my blog because there's a lot to it. It's actually very complex. It is, and I realize that I've never talked about power level and it's a

0:41.6

pretty important concept. So I'm going to talk about it today. Okay, so let me start by asking

0:46.8

the question that the most basic question that I get asked, power level related, that is. So we make cards, we then cost them.

0:57.7

Not every card is costed to be tournament viable.

1:03.7

Not every card.

1:05.0

A lot of times people will look at a card, they go, oh, if that card costs one less,

1:08.8

I might play it.

1:10.1

Why doesn't it cost one less?

1:12.2

Why is every card not cost it so that it's played?

1:15.7

Okay, so first off, let me explain a little bit about the idea of that there's a system,

1:23.6

that power level is inherent within the system.

1:26.0

And what it means is, when I say power level, I'm talking about how powerful something is.

1:31.7

If you just make everything, well, so how about this way?

1:36.8

Let me explain it this way.

1:38.6

In design, in vision design, we do a thing when we're testing early on where we put everything at an equal power level,

1:47.6

where every card is just costed so you could play it.

...

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