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Magic: The Gathering Drive to Work Podcast

#657: Innovation Products

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Leisure, Game Design, Mtg, Duels Of The Planeswalkers, Games, Ccg, Mark Rosewater, Magic The Gathering

4.7802 Ratings

🗓️ 26 July 2019

⏱️ 47 minutes

🧾️ Download transcript

Summary

We have a line we call the innovation products (things like Conspiracy, Unstable, and Battlebond). I'll explain what they are and talk through all the ones we've made thus far.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveway. We all know what that means. It's time from the drive to work.

0:05.7

Okay, so today I'm going to talk about the innovation product. So let's start with what's the innovation product?

0:12.9

Well, once a year, starting back in 2009, we made a product that was designed to be played differently, some product that was just not your normal way to play magic.

0:24.6

And the idea is every year we like to put something out that just encourages you play a little bit differently.

0:30.6

As you'll see, the innovation line has had some successes that were so successful.

0:34.6

They went on to become their own products.

0:36.6

But anyway, I wanted

0:38.9

to walk through the history of sort of where the innovation product came from and what spurred us

0:44.5

to make the line and then what all the different things we are were. Okay. So looking at my

0:51.3

history, I think the innovation product goes back to 1997.

0:57.4

So that was when we released something called Vanguard.

1:01.0

So Vanguard, back in the day, before F&M existed, we used to do something called Arena,

1:07.0

which was an organized play system run through the stores.

1:11.0

And one of the things Arena would do is they have different seasons and they would play different formats.

1:15.5

So we decided it would be fun for us to make a format where we gave them some external game component where they could play.

1:23.0

And that ended up being called Vanguard.

1:25.1

Now, I did an entire podcast on Vanguard.

1:29.1

So if you want to hear that in great detail, you can go listen to that.

1:31.9

But in short, the idea of Vanguard was that you would get a card that gave you a special ability,

1:39.2

and it also changed your starting life total and you're starting hand size.

1:44.7

And so the idea was that if it was a good ability, it might lower your starting hand size

1:52.1

or your starting life total.

...

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