#654: War of the Spark Cards, Part 4
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 802 Ratings
🗓️ 12 July 2019
⏱️ 49 minutes
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| 0:00.0 | I'm pulling my driveway. We all know what that means. It's time for their drive to work. |
| 0:06.0 | Okay, so I've been doing a series of podcast on War of the Spark. We're up to Jay. That means we start |
| 0:13.3 | with Jace, wielder of Mysteries. So he costs one blue, blue, blue. So that's four man a total, |
| 0:20.7 | three which is blue. |
| 0:22.5 | Legendary Plainswalker, Jace. |
| 0:24.2 | He's the loyalty of four. |
| 0:26.1 | If you would draw a card while your library has no cards in it, |
| 0:29.5 | you win the game instead. |
| 0:31.5 | Plus one, target player puts the top two cards of a library |
| 0:34.2 | into the graveyard, draw a card. |
| 0:36.2 | Minus eight, draw seven cards. |
| 0:38.4 | Then if you're a library of no cards in it, you win the game. |
| 0:41.6 | Okay, a couple things here. |
| 0:42.6 | First off, when you're doing 36 Plainswalkers, or 37 with the buybox, |
| 0:47.3 | you want to make sure that each one of them is pretty distinct from one another. |
| 0:50.7 | And so we're definitely trying to make our planeswalkers a little, a little narrower |
| 0:54.2 | in focus. So, Jace clearly is doing, I mean, Jase is the mental planeswalker. And so we're just |
| 1:01.2 | going all in on the milling. I mean, obviously, his plus one also gets you some card drawing to help |
| 1:05.4 | you play it. But it, the idea is that this is going to mill, either mill you out or mill out the opponent. |
| 1:13.9 | The nice thing about his static ability is it's an alt-win ability, an alternative win ability. |
| 1:19.7 | It's the first one ever to be on a plains walker. |
| 1:22.3 | And what it says is, look, you can mill the opponent or you can mill yourself. |
... |
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