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Magic: The Gathering Drive to Work Podcast

#652: War of the Spark Cards, Part 3

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Games, Duels Of The Planeswalkers, Leisure, Game Design, Mtg, Mark Rosewater, Ccg, Magic The Gathering

4.7802 Ratings

🗓️ 3 July 2019

⏱️ 45 minutes

🧾️ Download transcript

Summary

This is part three of a five-part series on card-by-card design stories from War of the Spark.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling away from the curb. We all know what that means. It's time for other drive to work.

0:07.0

And I drop my kids off at school. Okay. So last we left off, we were talking about War of the Spark.

0:13.0

So I'm going through and telling stories by different cards. So we are up to E, I believe.

0:20.0

So we're going to start today with Enter the God Eternal.

0:23.4

So this spell costs two blue, blue, black.

0:26.5

So five mana total, two of which is blue, one of which is black.

0:29.5

It's a sorcery.

0:31.0

It says, Enter the God Eternal deals four damage to a target creature,

0:34.3

and you gain life equal to the damage dealt this way.

0:37.6

Target player puts the top four cards of their library into their graveyard a mass four.

0:42.1

Remember, a mass means put whatever the number is.

0:45.3

Four plus and plus one counters on an army you control.

0:47.6

If you don't control one, create a zero, zero black zombie army creature token first.

0:52.1

Okay, so one of the things I talk a lot about this was a story.

0:55.8

Like, we're telling a story.

0:56.7

I mean, not that every magic set doesn't have some story, but this one

0:59.7

was very story-focused.

1:01.6

And that one of the big things was, when Doug

1:04.6

originally sort of created this, there's a whole battle.

1:07.7

It's not just, oh, there's a fight.

1:10.3

The fight begins in the morning.

1:12.2

It goes through the midday. It comes into the dusk, and then it ends at night. It's all day-long

...

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