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Magic: The Gathering Drive to Work Podcast

#642: Retired Mechanics

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 31 May 2019

⏱️ 48 minutes

🧾️ Download transcript

Summary

In this podcast, I talk about Magic mechanics that just didn't make the cut and had to be retired.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveway.

0:02.3

We all know what that means.

0:03.8

It's time for the drive to work.

0:06.1

Okay, today's topic is retired mechanics.

0:10.4

So there are the things we've done in magic that we said, you know what, we're never doing that again.

0:17.3

There are a bunch of mechanics that we might never do again.

0:20.4

Today is not about things that um

0:22.5

if it ever look like my storm scale for example stuff like storm which is a 10 um every once in a while

0:29.3

a salt metal product maybe we make a storm card as possible um you know the i'm not talking about

0:35.6

mechanics that we don't make or maybe we don't make i'm talking about things that we've, we don't make often, or maybe we don't make.

0:38.6

I'm talking about things that we've said we're not making anymore.

0:41.3

That's what today's topic is.

0:43.0

And I'm going to walk through them all and explain why we're not doing them anymore.

0:48.4

There's two basic categories.

0:50.3

Category number one is,

0:52.7

there's just something about it that we don't think it makes sense to do.

0:57.0

Complication or rules interaction or just something that says, you know what, we're just not going to do this again.

1:04.0

Second category is where sometimes we make a mechanic and realize that we aired a little bit,

1:09.0

and we make a new mechanic that kind of fixes the mechanic.

1:12.2

And the old ones retired because if we're going to do it, we'll just do the new one, the fixed version.

1:16.3

So some of the retired mechanics are just, we've since made a better version of it.

1:20.4

And so the reason we'll never do that version is we've made a better version of it.

...

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