meta_pixel
Tapesearch Logo
Log in
Magic: The Gathering Drive to Work Podcast

#624: Play Days

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 29 March 2019

⏱️ 55 minutes

🧾️ Download transcript

Summary

About once a month, R&D takes the day off to play with an upcoming set. In this podcast, I talk all about R&D play days and how they work.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time for the drive to work.

0:07.3

Okay, so what you guys don't normally see is before I get in my car and I drive to work,

0:13.5

every day I have to figure out what my podcast is about. And some days I have an idea.

0:17.7

Sometimes I even do a little bit of research. In some days, it's like,

0:26.1

oh, I don't know. What to do? What to do? So today, um, I'm trying to figure out what my, what my podcast is about. Uh, and at some point I go, oh, I got to go. I got to go. We got a play day. I

0:30.5

don't want to be late for the play day. Um, and then it dawned to me, wait a minute, play days. I will talk about play days. So note I'm saying play day,

0:39.2

D-A-Y, not play date. Well, my kids had a lot of play dates when they were little. That's not

0:44.3

what I'm talking about. I'm talking about play days. So I'm going to explain today what a playday

0:48.4

is, how they came about, how we do them, and why they make magic better. Okay, so let me first explain to what a play day is.

0:57.4

So what a play day is, and they happen about once a month, is for the day, instead of doing

1:04.6

what we normally do, everybody in R&D, or most people in R&D, stop what they're doing, and they play a particular

1:15.3

set. Usually it's a set. Usually the sets somewhere in set design. Play days usually are

1:21.9

facing things in set design. And any one set will usually have two playdays, one in early set design, one in late set design.

1:34.6

And the idea of a playday...

1:36.6

So here's one of the things to understand is we make a lot of magic sets.

1:41.9

And that the average person in R&D just isn't on most of them like I'm in I'm in a

1:47.4

weird situation where my job is to oversee at least all the standard legal sets um so I I have an

1:53.8

insight you know I'm either running or on the vision design teams of almost all the sets so like

1:58.8

I have a pretty guy idea of what all the

2:00.8

sets are doing because it's my job to oversee them all and see all they connect and stuff.

2:05.4

But the average person in R&D might, for example, I'll just use them of our code names.

2:10.3

So they could be on archery, but they're not on baseball or cricket. Maybe they're on diving,

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2025.