618. The Story of Fallout (with Chris Avellone)
Geek's Guide to the Galaxy - A Science Fiction Podcast
David Barr Kirtley
4.5 ⢠1K Ratings
šļø 1 May 2026
ā±ļø 61 minutes
šļø Recording | Apple Podcasts | RSS
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| 0:00.0 | Hi, I'm David Barr-Curtley, author of the Book Save Me Please and other stories, and welcome to episode 618 of Geeks Guide to the Galaxy. |
| 0:27.1 | Our guest today is Chris Avalon, who you may remember from our panel on video games and books and movies back in episode 163. |
| 0:34.7 | He's one of the video game industry's top writers, famous for his work on games such as |
| 0:39.7 | Plainscape Torment, Knights of the Old Republic 2, Fallout 2, and Fallout New Vegas. And in this |
| 0:46.2 | interview, we'll be discussing the role of storytelling in the Fallout series of post-apocalyptic |
| 0:50.5 | video games and getting Chris's reaction to the Fallout TV show. And now here's |
| 0:56.0 | her interview with Chris Avalon. All right, so we're here with Chris Avalon. Welcome to the show. |
| 1:02.0 | Thank you, David. I appreciate the invite. Okay, so when you played the original Fallout game, |
| 1:07.1 | what did you think of the story? Well, actually, that's a challenging question. I actually |
| 1:12.7 | didn't play it like fresh. I actually got to observe its development, so I watched like its story |
| 1:17.8 | take place in stages over time at Interplay in Black Isle Studios. So I got to watch the story slowly |
| 1:24.2 | develop. But the nice thing was I didn't know everything about every narrative arc |
| 1:29.7 | in the game, so I was still able to be surprised while playing it. And so when you, I mean, |
| 1:34.2 | when you look back on it now, or even with that, you know, the benefit of that knowledge, |
| 1:38.0 | like what do you think of the story? I thought it was, so the reason I'm pausing is because what I think Fallout did really well is present a very simple premise, a very tropey situation. |
| 1:52.0 | We're like, hey, it's a post-apocalyptic world. |
| 1:55.0 | It's being threatened by super mutants. |
| 1:57.0 | You're the only one who can save the world from destruction. And if I heard that one |
| 2:02.6 | sentence, I would immediately be bored. I wouldn't want to play it. I'm like, I know where this is |
| 2:06.7 | going. It doesn't sound very interesting. But what really matter was the execution and the tone of the |
| 2:12.0 | world, the whole feel of the 1950s view of what the future would be like and then like drop a bunch of nuclear warheads |
| 2:19.5 | on it. I thought that the voice cast was amazing, the writing was amazing, but especially |
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