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Real Crime Profile

#610: The Gaming-Hacking Connection part 1

Real Crime Profile

Real Crime Profile / Wondery

Exhibit C, Society & Culture, Documentary, True Crime

4.210.6K Ratings

🗓️ 16 April 2026

⏱️ 18 minutes

🧾️ Download transcript

Summary

Kathy and Jim discuss the recent case of child hackers putting tens of millions of students and teachers at risk and stealing millions of dollars!

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Transcript

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0:00.0

Hello and welcome to Real Crime Profile. I'm Kathy Canning Mello, retired FBI agent and profiler.

0:20.0

And here with me today is my dear colleague and co-host.

0:24.9

It's Jim Clementi, retired FBI profiler, former New York City prosecutor, right producer of criminal minds, and Bluebeard on Audible.

0:30.9

And also, Kathy and I did, on Audible, FBI Profilers, criminal archives, talking about 15 of our most notorious cases.

0:42.7

But today we're going to talk about a new thing, something that we haven't spoken much about,

0:47.8

but it's cyber hacking. And there's a great article in ABC News about a teen, a young hacker, and his name is Matthew Lane.

1:01.1

He's 20 years old now. He was 15 when he started hacking. And he was able to hack a massive corporation

1:10.3

that literally affected millions and millions of people around the world.

1:16.6

So let's get into this guy.

1:20.5

Great, yeah.

1:21.6

You know, I found this article fascinating and I learned a ton not only about cyber hacking as it relates to gaming,

1:29.3

but also about neurodivergent people and how equipped they are for hacking and gaming.

1:41.3

Right. Well, and I think, you know, it comes from gaming. Some, I don't know what

1:48.1

percentage of neurodivergent people are attracted to gaming, but some are very attracted to it.

1:55.1

And they live in their own world sometimes, and gaming is their only real interaction with other humans or

2:03.2

non-humans. And in this case, this guy, Matthew Lane, when he was 15, he was playing a game

2:14.1

and on these games, what I didn't know, this is my biggest learning point from this entire

2:20.1

event, is that kids are encouraged as gamers to sort of hack the game, to be able to manipulate

2:31.4

the game and go further in the game and win the game and beat other people who are

2:36.0

also hacking the game. And then when other players who are there for nefarious purposes, when

2:44.2

they recognize in a young guy that he has, or she, for that matter, has attained a certain level of competence in hacking a game.

2:58.7

They start giving them other challenges.

...

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