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Magic: The Gathering Drive to Work Podcast

#603: Lorwyn

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 18 January 2019

⏱️ 47 minutes

🧾️ Download transcript

Summary

In this podcast, I talk about the design of the Lorwyn set.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveway. We all know what that means. It's time another drive to work.

0:06.5

Okay, so today I'm talking all about Lorwyn, a set for many years ago. So this was a request from

0:13.1

someone on my blog who said, I keep waiting for you to talk about Lorwyn. So today's a day. I'm

0:19.3

going to talk about it. So, okay, so we're going back to 2007.

0:23.2

So it came out,

0:25.3

Lorwin came out in October, October 12th of 2007,

0:29.3

had 301 cards in.

0:31.2

Our sets used to be a little bit bigger.

0:33.2

So we had 20 basic lands,

0:34.9

121 commons, 80 uncomments, 80 rairs.

0:37.9

This is before the day of mythic rairs, so there were no mythic rairs.

0:42.0

So the design team, it was led by Aaron Forsyth, also had me on it.

0:48.1

Paul Sotomay, Brady-Domermouth, Nate Heiss, and Andrew Finch were all on a team, although

0:53.2

different people at different time.

0:54.9

And then it was developed by Devin Lowe is the lead, Bill Rose, Matt Place, Henry Stern, Mike Turnion, and Doug Byer.

1:02.4

Okay, so let's talk about where exactly did Lorwyn come from.

1:06.8

So to understand that, we have to go back to Cold Snap.

1:11.8

So Cold Snap was the set after we had done Ravnika return, I'm sorry, Ravnika dissension.

1:18.9

Ravnika Guildpack Dissension.

1:21.0

And then we decided that we wanted to do a summer set, a fourth set for the year.

1:27.2

And we had talked about a lot of things, but ended up choosing to do the missing, the last set,

1:33.3

the missing set of the Ice Age block, because IceAid only had two sets.

...

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