meta_pixel
Tapesearch Logo
Log in
Magic: The Gathering Drive to Work Podcast

#597: Collecting

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Games, Duels Of The Planeswalkers, Leisure, Game Design, Mtg, Mark Rosewater, Ccg, Magic The Gathering

4.7802 Ratings

🗓️ 21 December 2018

⏱️ 38 minutes

🧾️ Download transcript

Summary

In this podcast, I talk about an aspect of the game I don't discuss often—collecting. I discuss the many ways we make the game collectible and what impact that has on how we design.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling out of the parking lot. We all know what that means. It's Sunruther Drive to Work.

0:06.2

And I drop my daughter off at school. Okay, so today we're going to talk all about collecting.

0:13.9

It's an aspect. It's interesting. I spent a lot of time talking about sort of the game of magic,

0:19.0

but it's also, it's a trading card game,

0:21.0

which means it also has a collecting aspect. So I'm going to talk a bit about what exactly it

0:26.0

means and how we, as designers, we make the game, try to keep collecting in mind. Okay, so to start

0:33.8

with, let's go back to the very beginning, to the earliest magic back in 1993 when magic first comes out.

0:40.1

So the first thing to remember is, let's talk a little bit about Richard's original vision for the game.

0:46.4

So I often talk about how Richard Garfield, his quote is that one of the big ideas he had about magic was it was a game bigger than the box.

1:00.0

And what that meant was that most games, when you purchase the game, you get all the pieces. But this game was bigger than that, that when you buy the game, you're just getting a small fraction of it.

1:07.0

And that Richard was really big with the idea of exploration.

1:10.0

Now, you have to remember, back in 1993, the internet was pretty young.

1:15.4

Information was not quite as free-flowing as is now.

1:18.8

So really, the original vision was, when you go out and play, part of the experience of playing

1:25.2

is you would explore as you played.

1:27.4

You would learn about what existed as you played. You would learn about

1:28.5

what existed as you played.

1:31.6

And that the idea was

1:32.5

Richard had to term

1:36.2

metagame.

1:37.5

He was not referring necessarily

1:39.1

to at tournaments

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2026.