#597: Collecting
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 802 Ratings
🗓️ 21 December 2018
⏱️ 38 minutes
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Summary
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| 0:00.0 | I'm pulling out of the parking lot. We all know what that means. It's Sunruther Drive to Work. |
| 0:06.2 | And I drop my daughter off at school. Okay, so today we're going to talk all about collecting. |
| 0:13.9 | It's an aspect. It's interesting. I spent a lot of time talking about sort of the game of magic, |
| 0:19.0 | but it's also, it's a trading card game, |
| 0:21.0 | which means it also has a collecting aspect. So I'm going to talk a bit about what exactly it |
| 0:26.0 | means and how we, as designers, we make the game, try to keep collecting in mind. Okay, so to start |
| 0:33.8 | with, let's go back to the very beginning, to the earliest magic back in 1993 when magic first comes out. |
| 0:40.1 | So the first thing to remember is, let's talk a little bit about Richard's original vision for the game. |
| 0:46.4 | So I often talk about how Richard Garfield, his quote is that one of the big ideas he had about magic was it was a game bigger than the box. |
| 1:00.0 | And what that meant was that most games, when you purchase the game, you get all the pieces. But this game was bigger than that, that when you buy the game, you're just getting a small fraction of it. |
| 1:07.0 | And that Richard was really big with the idea of exploration. |
| 1:10.0 | Now, you have to remember, back in 1993, the internet was pretty young. |
| 1:15.4 | Information was not quite as free-flowing as is now. |
| 1:18.8 | So really, the original vision was, when you go out and play, part of the experience of playing |
| 1:25.2 | is you would explore as you played. |
| 1:27.4 | You would learn about what existed as you played. You would learn about |
| 1:28.5 | what existed as you played. |
| 1:31.6 | And that the idea was |
| 1:32.5 | Richard had to term |
| 1:36.2 | metagame. |
| 1:37.5 | He was not referring necessarily |
| 1:39.1 | to at tournaments |
... |
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