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Magic: The Gathering Drive to Work Podcast

#530: What Is a Game

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 20 April 2018

⏱️ 30 minutes

🧾️ Download transcript

Summary

This is a fun podcast where I explain my definition of what a game is. I'm sure it's bound to prompt much discussion.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time to another drive to work.

0:06.0

Okay, so today I got a fun topic. So today is all about what is a game.

0:12.0

So one of the things that's really important for game designers, if you're making something, you need to understand what that thing is.

0:21.5

So, for example, back in my stand-up comedy days when I used to do comedy, one of the things

0:26.3

that comedians spent a lot of time doing is trying to understand comedy.

0:30.7

You know, I talk to a lot of comedians, a lot of people had different theories and how they thought

0:34.2

humor worked.

0:35.7

Well, the same is issue for game design,

0:39.6

that if you are going to design games for a living,

0:42.3

perhaps you should understand what exactly it is you're designing.

0:45.7

Now, one of the things that's fun about this topic is,

0:47.7

there's no definitive answer.

0:50.7

I'm going to give you my take on what a game is today,

0:52.6

but what my take is, that's my take,

0:58.7

you know, and different people would have different things. And we'll discuss, there's a few games that are sort of, people discuss all the time, like, is this a game? And we'll get to some of that today. It's part of the fun.

1:04.0

So let me start this topic by giving a little background. So when I first moved to Wizards

1:09.5

of the Coast back in 1995, Richard Garfield, Magic's Creator,

1:14.0

had set up a folder called Kickshaw. And the point of the Kickshaw folder was so we could

1:19.9

discuss like high-level game things, not specifically magic or whatever, but sort of like things

1:26.4

like, what is a game and stuff

1:28.1

like that? And a lot of my game terminology that I learned came from that. Richard, like,

1:33.4

Richard was a big believer on creating terminology so you can discuss things. Obviously, I've carried

...

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