53: There’s Gonna Be Some Flapping
Accidental Tech Podcast
Marco Arment
4.3 • 2.5K Ratings
🗓️ 21 February 2014
⏱️ 126 minutes
🧾️ Download transcript
Summary
- Follow-up on why Flappy Bird was successful.
- Kieran Healy's excellent article with science.
- John Gruber and Merlin Mann at SXSW '09.
- Goofball Jones' anonymous criticism of John's "shtick", and John's defense including many links:
- An explanation of John's "schtick"
- Some podcasts where John talks about things he likes:
- Masterpiece: Ico
- The Incomparable #100: Who Cares What We Think? - Why we do podcasts about what we think of things, good and bad.
- An ATP episode about how we deal with criticism
- The massive WhatsApp acquistion by Facebook, the huge value of mobile messaging, and the web giants' chilling effect on competition.
- The "Copland 2010" argument that Objective-C needs to be replaced:
- John's original "Copland 2010" article from 2005
- Copland 2010 Revisited (in 2010)
- We Need to Replace Objective-C (Ash Furrow)
- Replacing Objective-C and Cocoa (Steve Streza)
- Objective: Copland 2010 (Guy English)
- Separating language shortcomings from API shortcomings.
- Casey got us to talk about LINQ briefly.
- Long-term evolution of programming languages.
Sponsored by:
- Ting: Mobile that makes sense. No contracts, and pay only for what you use.
- lynda.com: Learn at your own pace from expert-taught video tutorials. Free 7-day trial.
- Squarespace: Everything you need to create an exceptional website. Use promo code CASEY for 10% off.
Transcript
Click on a timestamp to play from that location
| 0:00.0 | Don't say anything funny now. That's a really good ending. So don't say anything funny. |
| 0:04.4 | You can always put it at the beginning of the show. |
| 0:06.3 | That's true. |
| 0:06.8 | Time has no meaning in podcast, Marco. You were the master of time and space. |
| 0:10.7 | Oh, God. |
| 0:12.9 | Some follow-up. Do we want to talk about Flappy Bird and getting an argument again? |
| 0:17.5 | I would just like to say that I think most of the feedback sided with me that Flappy Bird is actually a good game. |
| 0:25.4 | Not a great game, but it was that it got most of its popularity, at least the initial popularity, boost that got it into the top charts, which then made social elements really take over. |
| 0:35.2 | It got a lot of its popularity simply because of its merits. |
| 0:39.2 | And even though it is not, it is not like, you know, it's, to me, it's, it's like a McDonald's |
| 0:44.7 | hamburger of games. |
| 0:46.1 | Not even McDonald's. |
| 0:46.8 | It's more like a Wendy's hamburger of games. |
| 0:48.2 | It's like, you know, it, you shouldn't like it. |
| 0:52.2 | It's terrible. |
| 0:53.2 | It's complete junk. However, it's good. |
| 0:56.2 | No, no, no. That's McDonald's is good. McDonald's is not good. Except breakfast. Breakfast is good. |
| 1:01.7 | Well, whatever people eat at McDonald's, it's actually good. Is there anything there? |
| 1:04.6 | Yeah, breakfast is good. The burgers are not, but breakfast is good. I've actually found that on long car trips, where I have to, like, stop at a rest area somewhere in the middle of nowhere to eat, |
| 1:14.2 | I would, if I have to pick between the major fast food chains |
| 1:17.1 | and you're really somewhere in the middle of nowhere, |
| 1:20.5 | I would go with McDonald's because they've always been extremely good about quality control standards. |
... |
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