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Magic: The Gathering Drive to Work Podcast

#527: Dissension, Part 2

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 13 April 2018

⏱️ 41 minutes

🧾️ Download transcript

Summary

This is part two of three, where I share many card-by-card design stories from Dissension.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time to another drive to work.

0:06.0

Okay. So, um, last time I started talking about dissension, the cars of the

0:13.0

descension, and I got up through E. So, actually, I didn't finish E. I'm still on E, I not realized.

0:18.0

Um, so I will continue on with Experiment Kroge.

0:24.4

So he costs five mana, two generic, two green and a white.

0:31.3

So two green, green, white.

0:33.3

He's a four-six legendary creature that is an ooze mutant, possibly the only legendary ooze mutant in the game.

0:41.9

I think he's the only legendary ooze mutant in the game.

0:46.7

And he has all activated abilities of creatures with plus one plus one counters.

0:51.4

And then you can tap him to put a plus one plus one counter on things.

0:55.0

So I've talked before about the simic has this theme of caring about plus one plus one counters.

1:00.5

This is kind of like one of the high profiles of that. And the cool thing about this is that he gets to combine interesting abilities together.

1:09.7

That blue and green when you start combining together,

1:12.4

you get a sort of, they're all about building interesting, interesting new creatures.

1:18.3

And Experiment Kroge is sort of the perfect example of, I've made a creature that can evolve

1:23.6

as it, you know, observes other things and stuff. And so the neat thing about Experimentalge is he can put a counter on anything.

1:30.2

And then once he does, he now gains the ability of the thing he puts the counter on.

1:34.4

And then you can mix and match and get neat abilities where, you know,

1:37.7

Creature A has a need ability.

1:39.4

And creature B is a need ability.

1:40.7

And he could gain each of them.

1:42.0

And then somehow A and B together might do something

...

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