4.8 • 743 Ratings
🗓️ 9 February 2018
⏱️ 59 minutes
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0:00.0 | I'm pulling my driveway. We all know what that means. It's time for another drive to work. |
0:05.8 | Okay, a little while ago, I did a series on mechanic evolution, where I went through the early |
0:13.1 | parts of magic, starting with Alpha, or Raven Knights, I don't know, I think I started with |
0:17.2 | Rabby Nights. And I went all through, up through, what's the last one I talked about? I think I started with the rabbi-nice. And I went all through, up through, what's the last one I |
0:22.3 | talked about? I think I talked about Fallen Empires. So what I did was for each case, I was talking |
0:28.8 | about, this whole talk is about sort of magic design evolution, design technology. Kind of what |
0:36.0 | did new sets add to the mix? |
0:38.4 | And so I'm kind of looking through the history of magic from a designer's perspective. |
0:44.2 | Anyway, the first one went really well, and people liked it. |
0:46.5 | So when people like something, I do it again. |
0:48.8 | So we're going to pick up. |
0:50.5 | So I left off at Ice Age. |
0:53.2 | So what we're going to do is we are going to start with Ice Age and go forward. |
0:59.6 | And I'm going to talk about sort of the evolutions. |
1:02.4 | What each set had to offer from a magic design technology sort of standpoint. |
1:07.6 | So we start with Ice Age. |
1:09.2 | So Ice Age was a pretty important set. So if you remember, |
1:13.6 | when Magic first hit it big, Richard realized that they were going to need more sets. So what |
1:19.6 | he did is he went and talked to his playtefters, and he had different teams design different sets. |
1:27.7 | So one of the teams he talked to is who we call the East Coast Playtefters, |
1:31.2 | Scaf Elias, Jim Lynn, Dave Petty, Chris Page, |
1:34.8 | and had them design a set. |
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