4.8 • 743 Ratings
🗓️ 12 January 2018
⏱️ 42 minutes
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0:00.0 | I'm pulling out of the parking lot. We all know what that means. It's time to drive to work. |
0:05.3 | And I drop my youngest daughter off at school. Okay, so today is the second in my series of what I call 200 and counting. |
0:15.8 | My series is, I don't know, 100 and counting, where I go back and look at old podcasts I did and sort of walk through them and talk about what they're about. |
0:23.9 | So I can encourage people because not everybody's listening to my podcast since the very beginning. |
0:28.0 | So this is a resource of people that might not know some of the stuff I've done. |
0:31.0 | I walk through, I talk about all the, so I'm going to talk about basically 101 to 200 today, although I think I hit 101 in my first of the series. |
0:40.8 | And then I just sort of share a few stories and talk a little bit about making of this. |
0:44.1 | So it's sort of behind the scenes, but sort of filling you in on what podcast I've done. |
0:49.3 | So when the last we left, previous in the series, I'd gone to 101 because torment took place, |
0:57.3 | 99, 100, 101 was about torment. |
0:59.6 | So we're up to 102. |
1:01.5 | So 102 is about evolution. |
1:04.3 | So one of the things about magic that is a key element of it is that it's constantly changing. |
1:10.3 | It is a game always in flux. And so this |
1:13.3 | podcast kind of talks about that element of game, that quality of the game, that it's important |
1:17.7 | to understand that when you're designing something, you're not making a game that's a static |
1:22.6 | game. Most games, sort of, they are what they are, and then that's what they are, they always are the same thing. |
1:29.3 | And this is talking about how that's not a quality that's true, that this is a little bit different. |
1:34.2 | That this is something in which you are, you know, how do you design something that's constantly evolving? |
1:40.1 | I talked about that in this podcast. |
1:42.4 | Okay. Number 103 is Morrow. |
1:46.0 | So Morrow is a creature in Mirage that I designed that was named after me. |
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