#496: Vision Design
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 802 Ratings
🗓️ 15 December 2017
⏱️ 30 minutes
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Summary
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| 0:00.0 | I'm pulling out of the parking lot. |
| 0:02.3 | We all know what that means. |
| 0:03.8 | It's time to another drive to work. |
| 0:06.0 | And I dropped my daughter off at her college class. |
| 0:08.6 | Okay, so today, last podcast I talked about the changeover to the new system of vision design, set design, and play design. |
| 0:20.2 | And I promise that I would do a podcast talking more in specifics about vision design, |
| 0:24.2 | as that's what I do. |
| 0:26.0 | And I figure, why wait? |
| 0:27.8 | Let's get to it. |
| 0:28.8 | So part of today is vision design is this new thing. |
| 0:33.1 | And I want to go in depth and talk a lot about what vision design is, how it's a little bit different from design. |
| 0:39.3 | And what do we do? |
| 0:41.0 | What do we do in vision design? |
| 0:42.1 | What's the point of vision design? |
| 0:45.0 | Okay. |
| 0:45.7 | So the way it works is the first thing we do is we will plot out a whole bunch of blocks, usually two, three years at a time that we're |
| 1:02.0 | always adding on to the existing of what we're doing. And usually what happens is there's |
| 1:09.0 | some agreement of trying to find things that creatives happy with |
| 1:12.5 | that match with the story, you know, the basic story ideas, that I'm happy with, that I can |
| 1:19.3 | find mechanical sort of a sense of what is about, talking with Eric and with play design. |
| 1:27.5 | You know, are we making something we think that we can balance? |
| 1:30.3 | And so there's all these different people sort of agree to really basic ideas. |
... |
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