meta_pixel
Tapesearch Logo
Log in
Magic: The Gathering Drive to Work Podcast

#494: Kicker

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Leisure, Game Design, Mtg, Duels Of The Planeswalkers, Games, Ccg, Mark Rosewater, Magic The Gathering

4.7801 Ratings

🗓️ 8 December 2017

⏱️ 29 minutes

🧾️ Download transcript

Summary

In this podcast, I talk all about the history of the kicker mechanic, from its start in Invasion to modern day.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling out of the parking lot. We all know what that means. It's time to another drive to work.

0:06.0

Just drop my daughter off to college class. Okay, so today we're going to talk about a mechanic, Kicker.

0:15.0

So, Kicker is one of the mechanics that we've brought back a of times, and it's a pretty popular mechanic.

0:22.5

So I'm going to talk about the origins of it.

0:24.3

I'm going to talk about sort of where we used it,

0:26.7

and talk about my beef with it, because I have a beef with it.

0:30.2

So I will talk about that, talk about what I don't like about kicker.

0:34.2

So anyway, let's go back to the beginning.

0:36.6

So the story begins back in 1998, 1999, when we were designing Invasion, which came out in 2000.

0:47.0

So first, let me talk a little bit about, for those that heard my podcast on the Ages of Magic.

0:52.6

Invasion was beginning of the Third Age of Magic. So let me talk a little bit about that, because the ages of magic. Invasion was beginning of the third age of magic.

0:55.2

So let me talk a little bit about that because influences where Kicker came from.

0:59.9

So one of the things that happened in the early days of making magic was when we make a set

1:05.5

is just like, you know, what are your two mechanics?

1:08.8

Every set had two mechanics.

1:10.5

It's like it's flanking and phasing.

1:12.6

It is buyback and shadow.

1:15.6

It is cycling and echo.

1:17.6

You know, like, the early sets just kind of had this expectation that there'd be two named mechanics.

1:22.6

That was kind of how it worked.

1:24.6

And really, the mechanics didn't necessarily thematically connect or anything.

1:31.3

So one of the things that I thought was important that I really liked was this idea of having more of a thematic connection of the block.

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2026.