#463: Cycles
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 801 Ratings
🗓️ 18 August 2017
⏱️ 40 minutes
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| 0:00.0 | I'm pulling on my driveway. We all know what that means. It's time to run the drive to work. |
| 0:06.0 | Okay, so today I'm talking about one of the basic tools of design, the cycle. |
| 0:14.0 | Okay, so first I need to define what a cycle is, for those that possibly don't know, so most of you know. |
| 0:19.0 | So cycle is a grouping of cards that are connected in some way. |
| 0:23.6 | There are a couple different ways we do them. |
| 0:25.6 | So, well, there's, first off, okay, there's a couple different ways we can group cycles. |
| 0:30.6 | The most common way to group cycle is by color, which means we'll do something where every color gets an effect. |
| 0:39.7 | You know, so cycles come into two categories. |
| 0:44.5 | They either can be what we call tight cycles or loose cycles. |
| 0:48.5 | A tight cycle means that most of the spells are the same, that usually there's just one tiny difference. |
| 0:55.9 | For example, let's say we have a creature cycle, like the guild, the guild, uh, um, the guild, um, |
| 1:03.1 | the guild mages from any of the Ravnikas, um, you know, they cost a certain amount of mana, uh, |
| 1:15.6 | like a tight cycle means, you know, they cost two mana and are two twos, and then they have a structure that is very similar. |
| 1:17.6 | Like with the guild mages, they each activated twice, once in each color of the colors that they were. |
| 1:23.6 | So tight cycle means that all the cards in the cycle are pretty similar to each other with usually one or two changes, where a loose cycle is, okay, they have one thing in common. |
| 1:36.8 | Like, for example, sometimes we'll do it where there's a mechanic, but then the effects are all just different. |
| 1:43.4 | And usually in a tight cycle, oftentimes |
| 1:46.0 | the manacosts are tied together. We're in a loose cycle, eh, not necessarily. You know, |
| 1:51.5 | sometimes loose cycles, for example, when we do multicolour sets sometimes, we'll have like |
| 1:56.0 | really loose cycles, we want to represent all the colors, but it's, what it does is kind of super loose. Like, oh, this is a creature cycle, so they all have a creature. |
| 2:04.6 | But what the creature is or the cost or the size, none of that's the same. |
| 2:07.6 | So that's kind of more of a loose cycle. |
... |
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