#458: Change
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 802 Ratings
🗓️ 4 August 2017
⏱️ 37 minutes
🧾️ Download transcript
Summary
Transcript
Click on a timestamp to play from that location
| 0:00.0 | I'm pulling on my driveway. We all know what that means. It's time to drive to work. |
| 0:07.0 | Okay, so today's podcast is an interesting one. So as we speak this morning that I'm recording this podcast, |
| 0:14.0 | we put up my metamorphosis 2.0 article, where I talked about the latest changes we're making to magic. |
| 0:22.9 | Meanwhile, last week I put up a mechanical color pie article and there's a lot of discussion about why does the color |
| 0:27.7 | pie even change. So I'm going to talk about change today, about magic, change in a larger |
| 0:35.7 | sense, magic specifically, of what exactly is it? There's a quality |
| 0:40.5 | to magic that I think a lot of people don't quite realize how important it is, which is the |
| 0:46.5 | element of change. And so I'm going to talk today about this, that there's a lot of things |
| 0:51.9 | that make magic special. But one of the things that I think |
| 0:55.2 | is a little less understood is the idea that it's sort of a living game, if you will. Um, |
| 1:01.5 | so I'm going to talk today about sort of where this came from, what it is, and how it sort of defines |
| 1:06.6 | magic. Uh, the idea that change is built into its DNA. So when Richard Garfield first made magic, |
| 1:16.2 | he was fascinated by the idea of making a game bigger than the box. That's the famous quote. |
| 1:25.3 | That he said, you know, most of the time when you buy a game, all the pieces come to the game. |
| 1:31.0 | You know, I buy Monopoly. |
| 1:32.7 | I get all the pieces and I get the same board and everything that is the game experience, |
| 1:38.2 | I buy right out of the gate when I get it. |
| 1:41.8 | And one of the things that he appreciated in, I mean, magic wasn't the first game to do this. |
| 1:49.2 | If you actually go back and look at a lot of other things, role-playing games, for example, |
| 1:54.3 | were bigger than the box, that when you bought it, you bought a book or a couple books. |
| 1:59.7 | And then the adventures that came out of it were not, you didn't know what they were |
| 2:03.6 | just by looking at the books themselves. |
... |
Please login to see the full transcript.
Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.
Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.
Copyright © Tapesearch 2026.

