#455: Complexity
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 801 Ratings
🗓️ 21 July 2017
⏱️ 44 minutes
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| 0:00.0 | I'm pulling my driveway. We all know what that means. |
| 0:04.0 | It's time for drive to work. |
| 0:06.0 | Okay. So today's column came about because of a conversation I had on my blog. |
| 0:12.0 | So today I want to talk about complexity. |
| 0:17.0 | So one of the things I think is misunderstand as I argue with people is a lot of people sort of see different things in complexity. |
| 0:25.3 | A lot of people think it's like what makes games good and people believe it's what causes problems. |
| 0:30.6 | And I want to talk a little bit about how I see complexity and what complexity means for games. |
| 0:36.1 | I know a lot of game designers listen up, or aspiring game designers. |
| 0:40.6 | So let me talk about what complexity means and how it applies to your game. |
| 0:46.2 | Okay, so put quite basically, complexity to me is a cost that there is something you gain from using it but something that |
| 1:01.0 | that you spend by using it and so I want to talk a little bit about what that is so one of the |
| 1:09.3 | things I talk about when you... |
| 1:11.6 | There's a couple things you worry about as a game, as a game designer. |
| 1:16.6 | Number one is, will people be able to play my game? |
| 1:20.6 | I talk about magic's barrier to entry. |
| 1:23.6 | That's... |
| 1:24.6 | So, barrier to entry is a term I use, which means I don't know how to play I need |
| 1:30.1 | to get to the point where I know how to play how hard is that how hard is my barrier to entry |
| 1:35.2 | um and the thing to remember is that you know if your game if your game like magic for example |
| 1:43.2 | is a game that evolves over time, |
| 1:44.9 | meaning it's a game that can gain complexity over time. |
| 1:47.8 | Some games, they are what they are, and, you know, they don't necessarily get more complex. |
... |
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