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Magic: The Gathering Drive to Work Podcast

#449: Counters

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Magic The Gathering, Games, Mark Rosewater, Ccg, Leisure, Mtg, Game Design

4.7801 Ratings

🗓️ 30 June 2017

⏱️ 44 minutes

🧾️ Download transcript

Summary

In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us expand what we can do in design.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling the driveway.

0:02.0

We all know what that means.

0:03.0

It's time to have the drive to work.

0:06.0

Okay, so today is all about counters.

0:10.0

Not counter spells. That's a different thing.

0:12.0

Some reason we have words that mean multiple things in the game.

0:15.0

No, I'm talking about things that you use to mark something.

0:24.1

So a little history, we'll go back to the beginning of the game.

0:28.5

Back in Alpha, Richard made, I'm not sure what you want to say seven or eight cards.

0:29.0

I'll say eight.

0:32.0

So he made fungosaur.

0:34.7

Fungasaur was a creature.

0:37.1

Then whenever it got damaged, it got bigger.

0:37.7

And you used a plus one plus one counter to mark that it got bigger.

0:41.5

Rock Hydra was a hydra that you could spend manna and give it extra heads.

0:45.8

It lost heads when it got damaged, but you could give it extra heads and you could spend

0:49.0

mana, and the heads were represented with plus and plus one counters.

0:52.3

And then you had Sanger Vampire.

0:53.9

And Sanger Vampire would feast on things.

0:56.2

Whenever it killed something,

0:57.9

whenever it damaged something that died,

0:59.8

it would then get bigger.

...

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