meta_pixel
Tapesearch Logo
Log in
Magic: The Gathering Drive to Work Podcast

#446: 20 Lessons: Bluntness

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Magic The Gathering, Games, Mark Rosewater, Ccg, Leisure, Mtg, Game Design

4.7801 Ratings

🗓️ 22 June 2017

⏱️ 39 minutes

🧾️ Download transcript

Summary

This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for 20 years. The lesson of this podcast is "Don't be afraid to be blunt."

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveway. We all know what that means. It's time trying to drive to work.

0:06.5

Okay, so today is another in my series, 20 lessons, 20 podcasts, where I recap 20 important lessons

0:14.1

that I've learned over the 20 years or more that I've been making magic. This is based on the GDC

0:18.9

speech I gave. So we're up to lesson number 14.

0:22.1

Don't be afraid to be blunt.

0:25.3

Okay, so for each one of these, I always start with a story from magic.

0:28.7

So this one takes us back to Rise of the Aldrazi.

0:32.7

Okay, so the idea of the set was that we run Zendekar and we learned that these ancient creatures

0:41.5

had been trapped inside the world.

0:43.9

And in Rise of Adrazi, they get out because they're called the Odrazi.

0:47.8

And this is the Rise of the Odrazi.

0:50.3

So we had to figure out how to design the Aldrazi.

0:54.0

So the Odrazi were definitely challenging to design for.

0:59.8

So basically the idea was they were giant, voracious, alien creatures.

1:06.6

You know, they were these things that were aside of like, one of the things about them was that one of the reasons they were so hard to fight story-wise is no one understood

1:15.0

what they wanted.

1:16.3

They were kind of a force of nature more than anything else.

1:19.4

You couldn't reason with them.

1:21.0

They didn't have any sort of normal sense of reason.

1:23.5

So, and they were ancient, ancient beings.

1:29.1

They were huge.

1:30.9

There were three of them, the Titans we called them.

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2026.