#444: Vanilla Matters
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 801 Ratings
🗓️ 16 June 2017
⏱️ 41 minutes
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Summary
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| 0:00.0 | I'm pulling on my driveway. We all know what that means. |
| 0:04.0 | It's time for out their drive to work. |
| 0:06.0 | Okay, so today's topic is interesting. |
| 0:08.0 | I came up on my blog. |
| 0:10.0 | So back in the set future site, we printed a card called |
| 0:15.0 | Murraganda Petroglyphs. |
| 0:17.0 | And it was a card that gave a reward to vanilla creatures. |
| 0:26.2 | And so ever since that, people have wanted to, like, go to Murganda and have vanilla creature matters. |
| 0:28.3 | And I often say, you know, there's not a lot of design space there and leave it at that. |
| 0:32.9 | But today, I decided to write a little lengthy explanation. |
| 0:37.8 | And it dawned on me that as I was writing this, this make a good podcast because for those |
| 0:44.1 | that like magic design, this is going to be a really good example of all the sorts of issues |
| 0:48.4 | we have to deal with. |
| 0:49.2 | Because by explaining the problems of this thing, it'll show you a lot about our design |
| 0:53.5 | process. So I thought it'd be |
| 0:54.4 | interesting to say, hey, why is it so hard to do vanilla creature matters? So today I'm going to talk |
| 1:01.1 | all about that. Okay, so for starters, the idea, let me explain the idea. The idea is, vanilla |
| 1:07.5 | creature matters means I have cards that reward you for having vanilla creatures. |
| 1:11.9 | Hey, that's awesome. |
| 1:13.2 | That way it makes even vanilla creatures matter. |
| 1:15.6 | That's the idea. |
| 1:17.3 | And Murga-Petrich-Glass, I forget what it does, but like all vanilla creatures get plus two plus two or something. |
... |
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